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I need to know that when I want my puppet is jumping, I have to make the head independent so once I apply it, I find both the head, the neck are flying above the body. However, please consider that I did use the draggable for waist legs and hands, but I still don't know how to fix, I believe that I have something wrong with but I don't know where I'm trying to figure it out for a week without any positive progress!!!
So please, guys try to help me out.
Thanks
See attached
Hmm. Sorry, I don't understand what you mean by "By taking the jump into steps by using the pose to pose technique" - I assume using walk behavior? If so, where is the neck tag? The relative position of the Neck to Head handles can make a difference. Or does pose to pose mean you are using webcam to control head position? Does distance of head from body change as you move the head around with webcam (e.g. when you tilt your head left and right).
The other approach is if you are willing to share
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Try adjusting "Head Position Strength" of the Face behavior to zero and see if that fixes it.
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Thank you for your response, I already did it, but nothing has changed!!
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Ok. So when you say "jump", what exactly are you doing to make it jump? Using a dragger? Which one? Etc.
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By taking the jump into steps by using the pose to pose technique.
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Oh, one thing I just noticed, the origin handle for the head is not positioned to attach the head to the body. See how it is yellow but the arms are green?
because you have the neck a part of the head, the origin handle will have to be moved down to overlap the torso. It must turn green to indicate attachment.
Personally, I normally draw the neck as part of the torso and make it go up behind the head. Then I attack the head to the neck. You can make the neck a part of the head instead, but then you need to attach the head to the body between the shoulders
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Thank you again for your help
I fixed, and now the original handle of the head is coloured by green but unfortunately, the head still positioning away from the body.
What do you think to make more, any more suggestions?!!
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Hmm. Sorry, I don't understand what you mean by "By taking the jump into steps by using the pose to pose technique" - I assume using walk behavior? If so, where is the neck tag? The relative position of the Neck to Head handles can make a difference. Or does pose to pose mean you are using webcam to control head position? Does distance of head from body change as you move the head around with webcam (e.g. when you tilt your head left and right).
The other approach is if you are willing to share a copy of the puppet (use "Export Puppet" from the menu, then upload the .puppet file to DropBox/Google Drive/ or similar) with a set of instructions of steps to follow (create a scene with puppet, make it walk to the left with arrow keys, whatever) I can try to repeat here and see if I can spot the problem. I am sure its fixable, just have to identify which Behavior is causing the problem
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Dear Bro
You give me the shine to solve it now I got 2 successful selections as follows
1- I did change the neck side to be a part of the body or torso then I make it a bit longer than it was, I did a neck tag linked by stick tool with the head tag origin, and I let the webcam turned on then the result was great that head not flying away. Still, in case if I moved my head up to the top of the screen or suddenly to the very far right or left, it does fly, so I do take care to not act such actions to keep it in the correct position.
2- I did not do as above, and I turn off the screen and voice then I can control the puppet by holding it in place after the move then I go to timeline then choose Record 2 frame take for each position of the jump.
Anyway, I hope that I explained my case results well to you wishing to keep progress ahead by support from people like you!!
Big Thanks to such right person like you
Moh Sharkawy