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How do I get my character to ride a hover board in Character Animator?
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You could include a hoverboard in your character artwork and hide by a trigger on that layer?
Can you describe how you want it to look and behave? Eg do you want to see wheels rolling in sync with movement? (That can be harder)
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The hoverboard is in the same layer group as the puppet body. Ive created a trigger to unhide the hoverboard. I have a cycle on the wheels that gives the illusion that the wheels are moving. The puppet is also rigged to walk. However, the puppet walks on the hoverboard, which moves along with the puppet. It kind of looks like a moving treadmill at the moment.
I'd like the puppet to stand on the board and move along with the board.
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One option is to introduce a separate set of legs and hoverboard together, then use a swap set to hide the normal legs and reveal the legs-and-hoverboard layer.
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Yes! I tried this as well. I didn't tag the heel, ankle, or, toe for each leg, and it worked somewhat. The issue is that the puppet and the board bounces when it moves. I'm not sure how to smooth it out as it were just gliding
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Oh, are you using walk behavior to move it? I would use key frames with the transform behavior if recording a scene. (Live is harder). Record the position x value with a key frame at start and end of movement.
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If you need it live, I would see if replays would do a good enough job. Avoiding body movement with walk behavior working sometimes and not others I think would require almost two complete copies of the puppet - then you have two walk behaviors with different tags and strengths etc. You can probably do that in the one puppet by putting two walk behaviors on nested layers (under the swap set)z