• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

How To Make Character's Head Turn On Rotation In Place

New Here ,
Aug 15, 2023 Aug 15, 2023

Copy link to clipboard

Copied

Hi there :),

 

Thank you for your help.

 

I'd like my lizard's head turn on a rotation as shown in the second photo left and right. What modifiers should I pin to do this?

 

Currently, it is bending the body and moving, which I am not looking for it to do.

 

Thanks in advance!

 

Diana

 

Screenshot 2023-08-15 at 5.46.32 AM.png

In Photoshop, how I would like the lizards head to turn left and right to my face's position

Screenshot 2023-08-15 at 5.49.08 AM.png

TOPICS
FAQ , How to , Puppet movement , Rigging , Tips and tricks

Views

864

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Community Expert , Aug 15, 2023 Aug 15, 2023

To make the head rotate independently of the body, click on the independent icon (crown icon) next to the head layer. Turning the head left and right as you move your own head in those directions requires separate views of the head (facing quarter left, quarter right and so on) and linking them with the proper views in rigging. It's a bit more complicated as each view requires its own set of eye and mouth layers.

Votes

Translate

Translate
Community Expert ,
Aug 15, 2023 Aug 15, 2023

Copy link to clipboard

Copied

To make the head rotate independently of the body, click on the independent icon (crown icon) next to the head layer. Turning the head left and right as you move your own head in those directions requires separate views of the head (facing quarter left, quarter right and so on) and linking them with the proper views in rigging. It's a bit more complicated as each view requires its own set of eye and mouth layers.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Aug 15, 2023 Aug 15, 2023

Copy link to clipboard

Copied

Thanks a lot! I watched some video tutorials on the quarter turns, I'll look for a puppet that has it. I should be able to figure that out.

 

Alternatively, can this be achived easier with the dragger feature without my heads turn?

 

Thanks again,

Diana

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Aug 15, 2023 Aug 15, 2023

Copy link to clipboard

Copied

You can apply the dragger to anything, but unless it's part of a limb (using inverse kinematics), it won't rotate. Your best bet is an independent head with the pivot in the center.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Aug 16, 2023 Aug 16, 2023

Copy link to clipboard

Copied

Got it. Thanks!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Aug 21, 2023 Aug 21, 2023

Copy link to clipboard

Copied

Can you explain what you mean by pivot in the center? - "Your best bet is an independent head with the pivot in the center." Put a pin down and change it to fixed with a dangle pin on the outside to manually turn the head?

 

I understand how to make a layer/group independent with a star icon.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Aug 21, 2023 Aug 21, 2023

Copy link to clipboard

Copied

In this case, the part rotates around the origin point, seen by the circle with the green dotted line attached to it. Move that circle (drag it) to the center of your object to make the pviot point your origin point.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Aug 22, 2023 Aug 22, 2023

Copy link to clipboard

Copied

Thanks. I am working on a different animal. I have the greendot in the center, but unsure how to get the dotted line.

When I move my head it doesn't connect. 

Just trying to get his head to rotate smoothly without it unattaching or warping his body. 

Thanks!!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Aug 22, 2023 Aug 22, 2023

Copy link to clipboard

Copied

LATEST

So far I have been unable to get my characters to do both. When the head is set to independent, it will detatch. When it is not, there's a good chance that the head and/or body will warp. It's a fine balance. Don't worry about the dotted line. If you're not seeing it, you're doing it right.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines