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It would be great to have a conditional state that if the hand and the ball are magnetically connected that the hand cycles to a specific hand state. Then when they are not connected, the hand reverts back to the base state.
-Dax
Here are rigging and triggers I used
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Not sure I'm following exactly what you want to achieve. But I got this by having a cycle for the arms, with only one arm tagged with magnet, and a swap set for the ball, with one ball tagged, and then using the same trigger for both. Still needs some tweaking.
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I am really just wishful thinking. I guess I am thinking more like Adobe Animate where you have the ability to set conditions that trigger other conditions. I was thinking for example, if the wizard picks up the crystal ball the hand changes from flat to holding pose until the wizard no longer holds the crystal ball.
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You mean something like this?
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Yes!
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Here are rigging and triggers I used