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Mesh warps when I lift the shoulder up

New Here ,
Apr 12, 2024 Apr 12, 2024

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I'm setting up my first character in Adobe Character animator. Butmy shoulder is bending in a wierd way when I move it up. Do you have any ideas of what I can do to fix it? 

Skærmbillede 2024-04-12 kl. 14.13.04.png

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Puppet movement , Rigging , Tips and tricks

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Community Expert ,
Apr 12, 2024 Apr 12, 2024

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Would it be possible for you to share a screenshot of the arm rigging for the puppet? 

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New Here ,
Apr 12, 2024 Apr 12, 2024

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Yes, it looks like this.

Skærmbillede 2024-04-12 kl. 15.33.47.png

 


Skærmbillede 2024-04-12 kl. 15.31.44.png

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Community Expert ,
Apr 12, 2024 Apr 12, 2024

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I see that you do not have a shoulder tag on the arm's origin point. Try adding one there and see if that helps.

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Valorous Hero ,
Apr 12, 2024 Apr 12, 2024

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Also, is the arm in a separate layer or is in the same group as the body? If you want the arm to be its own mesh, it must be separate from the body in Illustrator.

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Adobe Employee ,
Apr 12, 2024 Apr 12, 2024

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Yeah, the origin (green circle thing called Right arm) is where your arm will rotate around. Changing that position should help determine how and where it rotates from. It also looks like your elbow tag is outside of your arm - I would move that to where the elbow actually is. And finally I would play with hinge vs. weld attach styles when you have your arm selected in the upper right corner - one might work better for your character than the other. Adding the shoulder tag as suggested should help with Limb IK calculations as well.

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