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Hi,
I was just curious if you can add somekind of an affect once the particle collides for example i have a snow ball with the particle physics system i collide it with a box once it collides the snow ball breaks and the box which is a cycle layer (In short i want them to break once they collide with each other) is there a way to do it live i know i can do it while recording and stuff but i want to make a mini game for a live class.
If you can't will there be somekind of a system once it collides a trigger activates in the future.
Thank you.
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I don't know of a way to do it in Character Animator, but it can easily be done using actionScript in Adobe Animate. I do not know if Character Animator features are necessary for your game or not.
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I was thinking to make a live game for my live classroom where i use characters to talk to the kids.
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Interesting. As a game designer, I am not certain how you would accomplish that.
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Yes, unfortunately there is no way to do this - the "Chicken Blaster" example on the homescreen (last example puppet) is kind of the limits of particles in CH, where they can shoot and bump into other objects - but there is no triggering on impact or anything like that.
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That's where i got the idea When the chicken collides the boxes dont break they just move due to the momentum being stransfered but i was thinking if character animator can add sometype of a new feature in the collide system where it enables you to set a swap set to the particles when they collide. It's just a sujection. I Do live classes with children using character animator where i am different heroe that i draw by my self and i wanted to make a game where you shoot and the objest breaks just for some fun with the class.
Thank you for your answer
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