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This may not make sensee, but ill try. (Im still new) I can add an object to any body part with no issues, but when i had anything to the face, there is a boundary that will not let me have the object protrude past the face group. in this example i have a bandanna with a piece hanging off, and it wont allow it to past the boundary. Why is this happening, how do I change it? the reason I'm doing this is becuase you cant edit sticky in PS at all, so this is a workaroud to have the bandanna move with the face. seems silly, but I'm not getting any other answers. Thank you!!
How do i turn clipping On/Off stuff may look funky becuase im messing around a bit, but that sounds like what im refering to! thanks for the reply
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I am not sure what you mean by "wont let me", but I notice you have clipping turned on for a few layers (e.g. The Face has clipping turned on). I am wondering if that is what you are referring to. (Clipping is turned on/off via the menus.) I would try turning clipping off to see if things behave better - but you might find other things break as a result. But it might give you a starting point to move forward from.
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How do i turn clipping On/Off stuff may look funky becuase im messing around a bit, but that sounds like what im refering to! thanks for the reply
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Select the layer, then pick "Create/Release Clipping Mask" from the "Puppet" drop down menu. Its that funky bent down arrow next to the layer name in the rigging hierarchy (just in front of "The Face" in the screenshot you provided.)
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You are awesome! worth knowing just to know. There is a lot of things that didnt get mentioned when i watch/read tutorials lol
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Since you have already been so helpful maybe you can help with another thing. When I add something to a frontal group, it also adds to left/right profiles. How can i just get it to only go on one profile? Any changes made in one area effects the rest.
Thanks!
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Normally I create a single PSD/AI file and create a puppet from that. What you can do however is reuse parts of a body using "shared puppets". I never do that myself (no experience with it). But if you look at the screenshot, you see those little puppet icons next to layers? I think those indicate that part is a shared puppet. When you update the shared puppet, all occurrences get updated (because its shared). If you copy the puppet artwork directly into the main artwork (once per profile), I think you will find updating one no longer updates the other profiles as well. (Most puppets do not use shared puppets.)