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Sizing in Photoshop and Character Animator

Community Beginner ,
May 31, 2017 May 31, 2017

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So I've been trying out the new walk behavior and every time the character legs bend in a weird way. So I wrote out step by step what to do in the video tutorial to see what I was doing wrong and I finally figured it out. When I first go to record a character it is always too big so I use the scale under transform to make it fit. That's what is making my characters walk funny. If I don't scale they walk normally. So my question is what size in photoshop should I be making my characters. I'm currently using 1800 x 2700. Or is there a way to make the scene on character animator bigger so I don't have to scale down the character.

Screen Shot 2017-05-31 at 11.26.10 PM.pngScreen Shot 2017-05-31 at 11.25.59 PM.png

btw, this isn't the normal character I work on. I figured it would be easier for me to spot what I'm doing wrong by using a stick figure.

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correct answers 1 Correct answer

Adobe Employee , Jun 01, 2017 Jun 01, 2017

Hmm, I use Transform > Scale a lot to make characters bigger or smaller - if you look at the Walkbot example you should be able to scale him properly.

Is it possible the top Character group doesn't have a crown/+? That can cause a lot of issues like this. If not, can you post a screenshot of your rig mode?

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Adobe Employee ,
Jun 01, 2017 Jun 01, 2017

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Hmm, I use Transform > Scale a lot to make characters bigger or smaller - if you look at the Walkbot example you should be able to scale him properly.

Is it possible the top Character group doesn't have a crown/+? That can cause a lot of issues like this. If not, can you post a screenshot of your rig mode?

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Community Beginner ,
Jun 01, 2017 Jun 01, 2017

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Thank you.

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Explorer ,
Apr 08, 2020 Apr 08, 2020

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Transform? Where?

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LEGEND ,
Apr 08, 2020 Apr 08, 2020

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Transform is one of the default behaviors added to puppets on the root.

 

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