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I've got a 3view rigged character in walk cycle. I am able to record eyegaze and face behaviours when the character is walking. But as soon as the character comes to a stand, I am unable to move the head or eyes.
Can anyone help me resolve this?
Thanks!
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Usually when this happens it's because the face / eye behaviors are getting prioritized by other parts, like the other views. Is your standing view above the other two groups? That usually helps. You coudl also try tagging your standing view as Frontal, which can help signal it's a different view. Or worst case scenario, brute-force and add a new Face and Eye Gaze behavior to the stranding view.
I would check out Eliza, Kaufman, and/or Walker on okaysamurai.com/puppets and see how your puppet might be different from them. My guess is the standing view is somehow set up different.
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Thank you so much! I had an extra standing layer that was messing everything up.