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So I have a puppet in Adobe Character Creator that works great for the head animations (head turning, lip sync, etc.) but trying to rig and animate the body is a nightmare, IK rigging is the only thing it provides and trying to get an elbow/knee to bend the way you want it to while dragging the hands/feet around is impossible and there are no recent tutorials offering solutions.
Is is possible for me to just use Character animator to do the head animations and then drop the project file into Animate and attach it to a puppet I've imported and rigged there?
Obviously asking for a bone tool in Character Creator is too much, neither is it obvious to the devs to include it, so If I have to use both programs in tandem to make my character work then I can live with that.
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Correction I meant Character Animator, not Character Creator.
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in the future, to find the best place to post your message, use the list here, https://community.adobe.com/
p.s. i don't think the adobe website, and forums in particular, are easy to navigate, so don't spend a lot of time searching that forum list. do your best and we'll move the post (like this one has already been moved) if it helps you get responses.
<"moved from animate">
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I'm thinking it definitely be possible to use the same art to rig characters in both programs. Don't forget that there is a way to use visemes in Adobe Animate. Try breaking your project down into scenes that take advantage of the strengths of both programs then edit everything together in After Effects or Premiere.
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@adobe Why don't these programs have a compatabel workflow?
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compatible
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you're not addressing adobe here. these are user forums.