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Walk animation + screen position

Explorer ,
Oct 12, 2017 Oct 12, 2017

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Hello i'm trying to setup a walk cycle that make the character move in the shot from left to right and right to left using a Cycle Layer instead of the walk system.

I'm trying to couple both by, hidding my frontal view to switch to the side view with cycle layer, and using the walk behavior to move the character in the screen.

I was able to remove deformations by put a value of zero in the arm swing and strength down to zero.

The thing is my puppet doesn't move it's position nor switch from the frontal view to the side view.

I tried to download maddie to see how that works but i can't figure it out.

Thank you

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correct answers 1 Correct answer

Adobe Employee , Oct 12, 2017 Oct 12, 2017

The only example I can think of about this is the recent Digital Puppets video: Adobe Character Animator Tutorial: How to create a custom walk cycle - YouTube

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Adobe Employee ,
Oct 12, 2017 Oct 12, 2017

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The only example I can think of about this is the recent Digital Puppets video: Adobe Character Animator Tutorial: How to create a custom walk cycle - YouTube

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Explorer ,
Oct 12, 2017 Oct 12, 2017

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I just watch the video and there is helpful informations. However now i have a weird problem my puppet will only go on one side and i have no idea why

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Explorer ,
Oct 12, 2017 Oct 12, 2017

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Nevermind i figured it out i needed to invert the toes for the walk to work both sides

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