I have set up a character with a walk cycle, and noticed if i use transform to scale the puppet it messes up the walk cycle, ive found a work around by scaling the character in the rigging properties, but would still like to be able to use transform without affecting the cycle for use with live broadcasts, any ideas?
when the character begins to walk once scaled down the body seems to shrink, ive just tested my other characters and they all work fine, but i think the issue is that i have a cycle layer on the left and right profile to animate the turn and think this is the cause
Yeah it might be. Walk scaling can be a little twitchy - I've personally only run into issues when I don't make the top level puppet independent, for example. If things aren't scaling properly then maybe there's an independence relationship somewhere with the body that is causing it to act differently - maybe play around with independence and see if it helps?
I made the top layer independent and now it works Thanks