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2

Frame by Frame animation doesn't really work

Participant ,
Feb 07, 2023 Feb 07, 2023
Whenever I create a pose, I'm stuck with Character Animator reverting to the rest pose on the next frame.

If I create a keyframe on frame 1 and frame 24 and then set the playhead to 13, the character should be posed as a roughly 50/50 blend of the two. Though it's "calculated" not a hard keyframe. If I move a limb or the body etc, that should create a keyframe at that point.

What happens instead is, every time I ctrl+2, and then advance, or even just hold in place, the puppet reverts to it's "neutral" pose and to make it animat, I have to actually start posing over from scratch with every frame.

In addition, we should have ONION SKINS!
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2 Comments
Adobe Employee ,
Feb 07, 2023 Feb 07, 2023
Agreed, right now the frame-by-frame hand-animation workflow requires annoying re-posing.

We do have a form of manual onion-skinning, see Scene > Take Snapshot, and Scene > Show Snapshot.
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Participant ,
Feb 07, 2023 Feb 07, 2023
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Thanks David I’ll check that out.
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