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Hi,
There is no Aero group, so this is the closest place. I am creating a fairly simple animation in Blender 2.9 (Mac) and exporting as an FBX. The animation info is intact, since I loaded the file in Cheetah 3D and animation is in place.
I am using Aero on iOS 14.4 on iPhone 11 Pro Max.
HOWEVER, I followed the information here:
https://helpx.adobe.com/aero/using/import-fbx-files-into-aero.html
and here:
https://helpx.adobe.com/aero/using/add-animated-assets-aero.html
The animation shows up in the screen list, but will not play.
It is a simple animation, no NLA and a single track... but it does not play when I set a trigger. I am able to create animations successfully from within aero, just not import them. Is this a limitation, or is there a trick or step I am missing. Thanks.
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So I sort of gave up on the .fbx import. Some items were coming in chopped up or just portions were coming in. Instead I have had more success with .glb (.gltf) exports from Blender 2.9 and latest version of Aero. The only issue with BOTH formats seems to be the way .png texture maps are applied (incorrectly!) which I will research separately.
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Were you able to figure out how to get your material imported? I didn't use any texture maps but I did have add materials to my object and those for some reason don't get exported when I try to import my object into aero.