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Hello, I'm desperately trying to apply a bump map on a paper box to simulate a blind emboss / letterpress effect. The best I solution I found so far is applying a normal map on the Base Surface Opacity that (sometimes) creates the illusion of a bump map with my texture.
Is there a way to do it correctly or more realistically? Here is the DN file: https://www.dropbox.com/scl/fi/06ejzjh9uv44u4cuco5rs/Package_HELPME.dn?rlkey=7uen4ye5g3q8m8fe0t7es52...
Thank you so much in advance to whoever will help me!
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You can try Paper Grainy and cardboard materials that are available in Dn. There are different properties that allow to customize it. Also check Substance 3D Community Assets (adobe.com)
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Thank you very much Ares!
I'm actually already using the Paper Grainy material in the attached file. Can you please tell me which property should I configure and how? As I said originally, I'm getting a barely decent result applying a normal map to the Base Surface Opacity property but I'm wondering if there is a better way to do it.
Thank you for your time!
Matteo
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For better understanding how PBS material work please review The PBR Cuide for beginners. (see links below). Also Adobe Standard Material | Substance 3D Sampler where you can find information about each properties of PBR materials. Particularly, for Paper Grain material there several presets of Grain in Property Panel. You can also change your material resolution for enhancing render quality.
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