When I export an obj from dimension to mixamo I don't have textures on my model.I tried importing a folder that has been compressed into a zip file which includes the OBJ and the MTL file and I get a message that tells me there is a rigging problem.
If anyone has a solution to this problem it would be greatly appreciated.
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At this moment Adobe Mixamo Team working on updates. There are some workarounds that can help to solve rigged problem with using charachters from Mixamo.
1.Dn OBJ export crashes rigged properties of character model. Try to import Dn exported obj into PS and then export new obj from Ps for uploading into Mixamo. Do not use Face expressions for rigging that models in Mixamo. Some time that properties crashes rigged process.
2. You can download any rigged character from Mixamo and use them without any problem.
3. Create character in Fuse and save them into CC Libraries. Dragging them into Ps allows to rigged them directly in Ps and also use Face Expression. Also you can drag them from CC libraries directly into Dn
4. Characters that are exported from Dn can't be rgged in Mixamo at this moment.
Fo any opther question regarding Mixamo character please check Fuse forum where you can find more converstions concerning your Mixamo.https://community.adobe.com/t5/fuse-beta/bd-p/fuse?page=1&sort=relevance&filter=all
I am having the same issues.
I really wish there was an FBX export option from DN or some way to get DN and Mixamo to communicate.
I built a beautiful low poly model and textured with Substance Painter... can see it in DM but can't get it out of there to see in Mixamo.
Mixamo is a rigging platform and not designed for textures, never mind Substance materials... simply add the textures after you rig the bones
I use the same method described above when importing itno Marvelous Designer for rigged models from Mixamo. Hope Mixamo will be imroved soon..