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how to consolidate objects in dimensions

Community Beginner ,
Sep 29, 2021 Sep 29, 2021

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Is it Posible to consolidate objects in adobe dimension into one ?

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Community Expert ,
Sep 29, 2021 Sep 29, 2021

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You can only group them. No merging option in Dn for now.

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Community Beginner ,
Sep 29, 2021 Sep 29, 2021

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Thank you Ares, the thing is that i would like to avoid  to go through all the objects to change the properties, instead of doing to all of them at the same time...so if you have a scene composed with 3 or more objects that you want them with the same properties (material, roughness, trnsparency, etc...) the only solution is nowadays going through all of them ?

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LEGEND ,
Sep 29, 2021 Sep 29, 2021

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if you group them then there is the option to have them all work from the same materials yes i.e, select one of 3 balls in a set and change its material to glass = all 3 change

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Community Beginner ,
Sep 29, 2021 Sep 29, 2021

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Thank you Ussnorway! i will try, so it works once they are in a group together? or do i need to set something first?

i once did this but didnt work in a group, will try again

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LEGEND ,
Sep 30, 2021 Sep 30, 2021

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there are a few options and I think Ares made a vid about them but your main 2 are;

1 copy and paste... if the objects are more or less the same type [3 balls for example] then most people make 1 the copy paste it to get the others, when you select paste you have two types which boil down to make an phased paste i.e, linked or just a paste

 

the other way is to use the Sampler tool i.e, make this table use the same material as that chair... by default this makes the two things linked unless [or until] you unlink them by pressing the unlink icon

 

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Community Expert ,
Sep 30, 2021 Sep 30, 2021

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I guess you you are talking about Past as Instanse option. Here is video

https://youtu.be/KeYNI7TOjLM

 

Also there is possibility to link material in properties panel for several objects.

Edit 3D objects by applying materials | Adobe Dimension tutorials

Link materials to edit them through the scene

Applying a material to multiple objects at the same time or using the Sampler tool will create a linked material.  When a linked material is edited, the change will be reflected through the whole scene. To unlink a material, use the “Break Material Link” action in the Actions panel.

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