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I need to fill a modell of a beer bottle with "content"... In reality a bottle isn´t filled completely. How can I simulate this in Adobe Dimension?
normally I use a cylinder... for bear you could also add bubbles
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normally I use a cylinder... for bear you could also add bubbles
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Sorry for asking again... I´m a Dimension newbie... How can I melt togehter the original bottle shape with a separate added cylinder?
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melt?
you just put the bottle and fill in the same location so if bottle = [x,y,z] 0,0,0, then fill also goes in 0,0,0
tips;
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What if the liquid should be filled up almost to the top of the bottle? (round area). I understand the "cylinder way". What I don´t understand is to use the bootle outside shape as a "cutting path" like in Photoshop...
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ask Photoshop questions in the Photoshop forum mate... in Dimension you can add as many shapes as you need to fill the bottle and if you show | share your actual bottle then we can help with what shapes work best but I can't give a one size fits all answer
if you want to use Photoshop to build your fill {and yes for complex shapes that what I would use} but Maya and Blender are where most people head... in any event, once you have the shape then simply export as wavefront Obj and import that into Dimension
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Photoshop was just an example... In "IC3D" it´s very easy to fill in content into a bottle... I was searching for a similar function in Dimension because I´ve no experience to create e.g. .obj files. But I will try...