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Lighting issues

Engaged ,
Feb 05, 2024 Feb 05, 2024

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When rendering, why do i get this kind of sharp lighting?

How do i just get normal lighting?

Below are pictures of before and after rendering.

Screenshot 2024-02-05 at 11.25.50.pngScreenshot 2024-02-05 at 11.26.00.png

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correct answers 1 Correct answer

LEGEND , Feb 05, 2024 Feb 05, 2024

look at the first screenshot... he has models hidden on the preview and Dimension currently [since moving to metal drivers] rendors hidden objects

 

the workaround is to remove those models from the scene and then do another rendor

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Community Expert ,
Feb 05, 2024 Feb 05, 2024

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What is your GPU? NVIDIA? 

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Engaged ,
Feb 05, 2024 Feb 05, 2024

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Radeon Pro 570 4 GB

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Engaged ,
Feb 05, 2024 Feb 05, 2024

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The book and the spiral was originally made in blender.

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LEGEND ,
Feb 05, 2024 Feb 05, 2024

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look at the first screenshot... he has models hidden on the preview and Dimension currently [since moving to metal drivers] rendors hidden objects

 

the workaround is to remove those models from the scene and then do another rendor

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Engaged ,
Feb 07, 2024 Feb 07, 2024

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what does metal drivers mean?

Also, i removed the hidden objects and also the directional lights. That seemed to have solve the problem. Thanks.

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LEGEND ,
Feb 07, 2024 Feb 07, 2024

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metal drivers means your graphics software is rendored by Apple software instead of the standard which is Nvidia

in sort Apple software is newer and can't rendor transparent pixels i.e, it makes them black or White instead of clear

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