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Matt decal

Explorer ,
Mar 09, 2023 Mar 09, 2023

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Hello,

 

Brand new to Dimension here, I am using it to place textile prints on soft furniture models.

 

I have found that using decal works better than fill in that case. However, it has a very shiny, plasticky finish that looks nothing like fabric!

How can I get rid of that shine, please?

 

Thanks.

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How to , Windows

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Community Expert ,
Mar 11, 2023 Mar 11, 2023

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Hi!
welcome to Dimension!
The shine can be adjusted within the material properties:

See here:

You can choose to add some roughness, that does the trick.

Imaginerie_0-1678524804580.png

 

Some materials have more properties (here for "felt")

 

Imaginerie_1-1678524859443.png

 

like two colours and roughnesses to choose from, and also a metallic property.

You need to tweak untils it looks ok with you.

So, click on the model in the layer stack and click once to access its properties.

 

Imaginerie_2-1678525002392.png

 

ALSO, very important. Don't judge on the shininess until you activate the ray tracing (last icon on the screenshot)

Imaginerie_3-1678525038764.png

 

because it will never show as the file will render, it's always very shiny and artificial without the raytracing.

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Explorer ,
Mar 12, 2023 Mar 12, 2023

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Thanks! I will try that and report back!

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Community Expert ,
Mar 13, 2023 Mar 13, 2023

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Please do! I would be happy to see if it works for you!

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LEGEND ,
Mar 12, 2023 Mar 12, 2023

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evey item in Dimension is a material and the shine is because a decal defaults to plastic so its the price you pay for using a decal... a better option with more control over results is to use fill [export the design and adjust in Photoshop] then Dimension will rendor as whatever the base material you picked for your models

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Explorer ,
Mar 12, 2023 Mar 12, 2023

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Thanks or the explanation. The fill gets applied to the all chair without regard for the cushion, sides etc, so not a realistic outcome, unfortunately. The decal function is perfect, except for the shine.

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