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UV's don't match 1:1 proportion

Community Beginner ,
Sep 26, 2018 Sep 26, 2018

Hello,

I'm working on bringing in non-proportional artwork into Dimension after setting up UV's in Modo.

When I work with the UV/1:1 format I have no problem, but when I bring in artwork that is not 1:1, it's not placed correctly.

Can someone direct me to setting up UV's for my OBJ files so that I can bring in non-square art? Is there a formula? the gray borders don't seem to be consistent from art that is taller than wide, vs art that is wider than tall.

Many thanks in advance.

Jarrod

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correct answers 1 Correct answer

LEGEND , Sep 27, 2018 Sep 27, 2018

the point of a UV is to add textures and if you use a non-1:1 map then of course you end up with distorted look

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LEGEND ,
Sep 27, 2018 Sep 27, 2018
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the point of a UV is to add textures and if you use a non-1:1 map then of course you end up with distorted look

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