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Tiner4
Participating Frequently
March 22, 2015
Answered

Flash Player 17.0.0.134 High Memory and CPU

  • March 22, 2015
  • 2 replies
  • 3211 views

Hi,

I can't find any information, or solutions to this. Ever since Flash updated to the 17.0.0.134 version, it is using a ton of memory, and high cpu. I have everything updated(windows,browsers,plug-in's,video..etc) I am on Windows 8.1 using Firefox 36.0.4(up-dated yesterday from .0.3), and it continues to sky rocket, and then everything slows down, and will tell me the shockwave plugin has crashed, and I need to close it out. Additionally, I keep getting messages from my Norton about the high disk usage from flash player:( PLEASE..can someone help me, or at least tell that other people are having the same problem.

Thanks so much!

This topic has been closed for replies.
Correct answer jeromiec83223024

Ok, to refresh, I am running Firefox36.04. When I run farmville2, it is the only tab running in my browser(normally). When I first open it,I watch as the memory keep climbing. The CPU will fluctuate up to 4.8, then back to 2.5...then back to 4.7, then down to 0..then back up..and so on. Now, as I get to my farm, and as my "farm" is loading, it goes really slow, but my "farm" is really big, so I expect some slowness. After it's completely loaded, CPU keeps going up past 50%, and memory is at 1,043.7mb. I am also noticing that the Plug-in container for firefox's cpu's&memory also fluctuates, but nothing too much. The plug-in is when my flash runs.

I'm going to attach a screen shot to show you, if it lets me

Thanks so much for being patient!


Yeah, I'm not surprised by the memory.  Farmville can have milliions of objects loaded, which gets memory intensive, and then we do a bunch of caching and optimization on top of it.  The CPU usage is higher than I would like, but there's so much crazy stuff going on under the hood of these kinds of games.  Zynga is actually across the street from the Flash Player team in San Francisco, so we've spent a lot of time working with them to build profilers and tune their games. 

Honestly, you'll probably get better performance in IE -- there was a lot of energy spent tuning performance for Win8, and it doesn't suffer from either the architectural deficiencies in the Firefox implementation that impact performance, or from the OpenGL performance issue that hits the PPAPI Flash Player at the moment.  We're actively working on both of those problems, so it's hopefully a temporary situation, but both fixes are non-trivial. 

The ActiveX control also gets a bunch of optimizations from the latest Windows compilers that we're not using for Chrome or the NPAPI plug-in on Firefox yet.  We'll eventually migrate over to the latest Windows compilers for everything, but it's a lot of work.  Switching compilers sounds easy, but it's always a really tough endeavor when you have a million-plus line codebase.  I don't think what you're seeing is completely unreasonable given that it's really ambitious content, but you're probably going to get a better experience from IE in desktop mode with Stage3D stuff like this.

2 replies

Known Participant
March 24, 2015

I'm finding that the latest version of Flash 17.0.0.134 is causing serious performance issues with some Stage3D content that I have been working with, as detailed here: Performance issues in latest PPAPI Flash Player releases?

I don't get these issues with Firefox or IE, so it points towards a recent performance issue with the latest version of Pepper Flash (PPAPI) within Chrome. I've noticed much higher CPU usage and lower FPS in Stage3D content.

jeromiec83223024
Inspiring
March 24, 2015

We haven't really changed anything WRT Stage3D lately.  It sounds Chrome is no longer using hardware acceleration on your graphics hardware.  I'd start with making sure you have the latest available drivers.


If that doesn't help, if you can post the output of dxdiag, I can ask the Chrome team about whether or not this hardware is disabled in current versions.

jeromiec83223024
jeromiec83223024Correct answer
Inspiring
March 24, 2015

Ok, to refresh, I am running Firefox36.04. When I run farmville2, it is the only tab running in my browser(normally). When I first open it,I watch as the memory keep climbing. The CPU will fluctuate up to 4.8, then back to 2.5...then back to 4.7, then down to 0..then back up..and so on. Now, as I get to my farm, and as my "farm" is loading, it goes really slow, but my "farm" is really big, so I expect some slowness. After it's completely loaded, CPU keeps going up past 50%, and memory is at 1,043.7mb. I am also noticing that the Plug-in container for firefox's cpu's&memory also fluctuates, but nothing too much. The plug-in is when my flash runs.

I'm going to attach a screen shot to show you, if it lets me

Thanks so much for being patient!


Yeah, I'm not surprised by the memory.  Farmville can have milliions of objects loaded, which gets memory intensive, and then we do a bunch of caching and optimization on top of it.  The CPU usage is higher than I would like, but there's so much crazy stuff going on under the hood of these kinds of games.  Zynga is actually across the street from the Flash Player team in San Francisco, so we've spent a lot of time working with them to build profilers and tune their games. 

Honestly, you'll probably get better performance in IE -- there was a lot of energy spent tuning performance for Win8, and it doesn't suffer from either the architectural deficiencies in the Firefox implementation that impact performance, or from the OpenGL performance issue that hits the PPAPI Flash Player at the moment.  We're actively working on both of those problems, so it's hopefully a temporary situation, but both fixes are non-trivial. 

The ActiveX control also gets a bunch of optimizations from the latest Windows compilers that we're not using for Chrome or the NPAPI plug-in on Firefox yet.  We'll eventually migrate over to the latest Windows compilers for everything, but it's a lot of work.  Switching compilers sounds easy, but it's always a really tough endeavor when you have a million-plus line codebase.  I don't think what you're seeing is completely unreasonable given that it's really ambitious content, but you're probably going to get a better experience from IE in desktop mode with Stage3D stuff like this.

jeromiec83223024
Inspiring
March 24, 2015

Do you experience the same problem with other browsers?

Tiner4
Tiner4Author
Participating Frequently
March 24, 2015

I only use Firefox, so I haven't tried with other browsers. I have chrome, but I think it needs to be up-dated, because I don't use it.