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Hey,
We built a flash game at http://breezerbustle.in This game works quite well on MacOSX but on windows we have seen that the FPS we get from most laptops is around 7-8. These laptops are capable of better FPS and all the tests suggest it can crank upto 30FPS.
We noticed that one of the problem is when the laptop is in "Power saving" or "Hybrid mode" and not in Performance mode. But on some laptops the FPS doesn't go up irrespective of the mode. Some laptops dont even allow users to edit their power profile.
Is there anyway within flash (compilation/ setting) which allows us to tell the processor that this needs better performance? We dont really expect the user to switch modes to play the game. That would result in a lot of bounces.
Please let me know if you have some solution for the same.
Cheers,
Shreyas
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Are you using lots of vector graphic?
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merci pour tous les renseignements que vous m'avais indique problème résolu
arrêté les envois de mails merci a vous tous toutes blanchette2
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Nope. We tried to optimize the game by building a sort of video sprite. Depending on key stroke we jump to various parts of the video and execute that move for the given duration.
So random access to video and then play the video clip from there. Thats pretty much all the game does.
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Probably, playback of video and frequent seeks (back and forward) are the issues.
You can actually import the video as frames in timeline, probably create different movieclips. I prefer a movieclip with all frames (positions, moves, etc.) I would use frame-label to mark the start of a move/position.
I would use graphics (mult-frame) symbols for reusable stuff (eyes, ears, and stuff). One can use movieclips also.
Based on keystroke, you can start playing from that particular label. This is how most of us do things in Flash.
Using a video and then seeking within it, you are unneccessarily wasting CPU power and it might not work consistently on all devices. Honestly, this is the first time I have ever seen someone doing this. I might be ignorant, if this is common practice?
I am not sure how comfortable are you with Flash Authoring's jargon, however, I hope you got my point.
-abdul
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