why do I keep getting tihs message ArgumentError: Error #2015: Invalid BitmapData.
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/ctor()
at flash.display::BitmapData()
at com.king.flash.spaceland.texture::TextureManager/clearDynamicAtlasResource()
at com.king.flash.spaceland.texture::TextureManager/clearDynamicAtlas()
at com.king.flash.spaceland.texture::TextureManager/createDynamicAtlas()
at com.king.ragnarok.spaceland.atlas::DynamicAtlasFactory/createDynamicAtlas()
at com.king.stritz.juego::ProfilePictureLoader/load()
at com.king.stritz.juego::ProfilePictureLoader/loadProfilePictureWithSocialUser()
at com.king.stritz.juego::ProfilePictureLoader/loadProfilePicture()
at com.king.stritz.view.spaceland.diorama::DioramaPortraitsView/setUpCurrentUser()
at com.king.stritz.presenter.diorama::DioramaPortraitsPresenter/show()
at com.king.stritz.presenter.diorama::DioramaPresenterImpl/show()
at com.king.stritz.state.main::DioramaMainState/onEnterState()
at com.king.stritz.state::TransitionAction/onTransition()
at se.fearless.fettle.impl::Transition/onTransition()
at se.fearless.fettle.impl::TransitionModelImpl/forceSetState()
at se.fearless.fettle.impl::TransitionModelImpl/fireInternal()
at se.fearless.fettle.impl::TransitionModelImpl/fireEvent()
at se.fearless.fettle.impl::StateMachineImpl/fireEvent()
at com.king.stritz.state::StateChanger/requestStateChange()
at com.king.stritz.state.main::PerformanceCheckState/changeState()
at com.king.stritz.state.main::PerformanceCheckState/onEnterState()
at com.king.stritz.state::TransitionAction/onTransition()
at se.fearless.fettle.impl::Transition/onTransition()
at se.fearless.fettle.impl::TransitionModelImpl/forceSetState()
at se.fearless.fettle.impl::TransitionModelImpl/fireInternal()
at se.fearless.fettle.impl::TransitionModelImpl/fireEvent()
at se.fearless.fettle.impl::StateMachineImpl/fireEvent()
at com.king.stritz.state::StateChanger/requestStateChange()
at Function/PreloadingState.as$0:anonymous()
at Function/Assets.as$1:anonymous()
at com.king.ragnarok.spaceland.assets.zip::ZipAssetLoader/callback()
at Function/ZipAssetLoader.as$0:anonymous()
at Function/ImageDecoder.as$0:anonymous()
at Function/onComplete()
