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I have a series of objects or possibly symbols that I need to space equidistant between each other along a path. I am trying to illustrate how some boards can be aligned to simulate a curve. I have tried to use the blend tool, but it has its quirks which I try to compensate for. Here are my steps:
Needless to say, I would prefer a different way to handle this in the future since I seem to run into this all the time. Notice that as early as Step 4 you can tell that it's not going to work very well. Not to mention that if you blend from a start point to and end point, you pretty much should be able to expect that the start point and end point won't move. If, for example, the start point is not touching the path when you replace spline, it should add the offset angle and distance from the spline to the list of calculations it performs to get the endpoint (including it's offset and rotation). I still don't see why it isn't a blatant error that the blend tool modifies your start and end points...If I wanted them modified to blend, I would have moved them to begin with.
Anybody know of any way to effectively distribute shapes along a path that A) preserves start and end orientation and offset from the path, and B) actually distributes the space between the elements along the path?
Thanks in advance for any advice.
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I think this may be resolved by creating an Art Brush, instead of a blend. With the Art Brush, you can tell it to Stretch to Fit Stroke Length, and that may accomplish what you ask...
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Another brush that works also is the Pattern brush
Drag and drop your shape inside the swatches panel
Then crate a new brush and select pattern brush
if you want more space between shapes, you can edit the pattern
Select te pattern tile tool and increase the size
Let me know if you have more questions
Regards
E
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I don't understand what you mean by the start and end points moving/not moving. The start and end points of the original blend are determined by the center points of the starting and ending objects. When you replace the spine, the endpoints of the spine determine the new location of the centers of the starting and ending objects.
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The bottom line is that when I choose to blend from one shape to another, I expect the first shape to stay exactly like it is and I expect the last shape to stay exactly like it is. Period.
Even if I blend along a spline, the start and end shapes should not change. If the start point is offset from the start of the spline path than the offset becomes another value to translate between the two shapes, but point A should not move.
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Whirled Creative,
I believe you will be fine if you prepare the Spine path by using Object>Path>Add Anchor Points until you have enough segments to ensure an even Blend; you may go back and forth between adding Anchor Points and replacing Spine (Ctrl/Cmd+Z is your friend) until you are satisfied.