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Hi I am starting to write a script to draw an image with different dimensions that I can input.
so Here is what I have so far:
// Create Window
var StartingPointWindow = new Window ("dialog", "Form");
// Add text: "Starting Point X:" to window
StartingPointWindow.add ("statictext", undefined, "Start Point X:");
var inputX=0;
//Add edit text box
var StartPointX = StartingPointWindow.add ("edittext", undefined, inputX);
// Ready to enter text
StartPointX.active = true;
// Maximm charicters 5
StartPointX.characters = 5;
// add OK and Cancel button
StartingPointWindow .add ("button", undefined, "ok");
StartingPointWindow .add ("button", undefined, "Cancel");
if (StartingPointWindow.show () == 1)
{
StartingPointWindow.close(StartPointX.SAVECHANGES);
inputX= StartPointX.contents;
// inputX.append (String.to Number)
var docRef = documents.add();
var piRef = activeDocument.pathItems;
var pathRef = piRef.add();
//Draw line from points (X,Y) to (X,Y)
pathRef.setEntirePath( new Array(
new Array((inputX), (200)),
new Array((400), (500)) ) ) ;
}
//PresrtPointX changes
else{
StartingPointWindow.close( StartPointX.DONOTSAVECHANGES );
}
So this my starting point for some testing but the problem I seem to have is that it wont accept the inputX variable on line 48 - I think this because the edittext is saving the input number as a string? I may be wrong so any help would be appreciated.
Many Thanks
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I doubt it's a variable type issue…! You can always parseFloat( foo ), parseInt( foo ) or Number( foo )…
You have created a window of dialog type… This must be dismissed before you can continue with your script…
Step 1 create window…
On OK collect user input data to ( Object )
Step 2 pass Object to main script function…
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couple of issues, what you suspect is true, the value returned by the edittext is a String, so convert that to a Number.
the other thing is, in line 35, "contents" is not a valid property, change that to "text"