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When you scale things, it only scales on the x, y, or both axies. I want to scale an object at an angle instead scaling at a combination of x and y. This is similar to if you had the bounding box rotated 30 degrees and then only scaling the x axis, it would effectively scale the object at a 30 degree angle only. currently the only work around ive found is rotating the object, resetting the bounding box, and then rotating it back so that the bounding box is at an angle, there must be a better wat to do this though.
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I'm not sure that I understand what you need to do. Holding down the Shift key should let you scale proportionally in any direction.
Maybe Effect > Transform and Distort > Transform would work for what you want to do. That command lets you scale and rotate within the same dialog box.
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Go to Preferences > General and set the Constrain Angle to 30°. Turn on Smart Guides. Select the path to be scaled, activate the Scale Tool (S). Drag with the Scale Tool at about 30° to horizontal until Smart Guides annotation reads Horizontal (at 30°) and desired scaling amount is reached.
Peter
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Sounds as if you are looking for a way to reverse the Reset Bounding Box command in conjunction with rotated objects in case an Undo command is not available anymore.
Does that apply?
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im attaching example photos of what im mean. First 2 images are what happens if i try to scale at any diagonal angle, it just scales a combination of x and y. The next 4 images is the tediuous workaround i found to scale at any diagonal angle. basically you rotate the opposite way, reset bounding box, rotated back, and then scale from one side of the bounding box. So im either looking for a way to scale one one diagonal axis, or im looking for a way to rotate the bounding box without rotating the object so that i can orient to do this faster.
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Maybe what you want is Shearing. There is a Shear tool in the Tools panel, usually in the same cell as the Rotate tool.
You can click to position the origin point and then drag in the direction you want to shear. Or you could select the object and double click on the Shear tool to open a dialog box. If you Alt/Option click to set an origin point, the dialog box will use the origin where you Alt/Option clicked. If you double-click the Shear tool in the tools panel, the origin point will be in the center of the object.
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Shear does not do it. the closer you try to shear at a 45 degree angle, the more it spazzes out because the sheer tool is still working with either x or y and does more twisting than scaling. The cube was just used for an example but sometimes il be drawing something and il want to make an object longer or shorter at a certain angle.
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To avoid 'spazzing out' with the sheer tool, instead of dragging, double click on the Sheer tool in the Tools panel. That will bring up a dialog box and is much easier to control.
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How about using appearance?
Since my environment is Japanese, the explanation of the figure may be difficult to understand.
(In the first post I noticed a mistake and replaced the image)
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It's really annoying that shapes don't behave in Animator like they do in Illustrator and other Adobe apps.
I found a workaround: do your scaling in a cardinal direction (X or Y), and THEN rotate to where you need the shapes to be. It's a pain, but it works.
-Ian