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To elaborate...
I already have a script for randomly rotating objects, but for this particular project I don't want them to rotate randomly from range of degrees; I'm looking for a way to randomly rotate a group of objects at either 90, 180, 270, or 360 degrees only.
I approached an engineer friend about this, and her suggestion was this:
var randNum = random.(0,3); // pick random # in range
var degrees = [90, 180, 270, 360];
var myRandDegree = degrees[randNum];
At this point, I generally understand the general principle of mapping 1-4 to the degrees I want to rotate, but—as I am not a programmer—I'm looking for help in getting the syntax of the script straight. Any help will be greatly appreciated.
Thanks in advance!
*Also, would there be a way of applying this concept to randomly coloring a group of objects with a specific color palette? That would also be very useful.
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Bonjour m1b,
Nombre entier aléatoire multiple de 72 situé entre [ 0 et 360] (72*5)
L'analyse est juste, sauf que la fonction parseInt(string[, base]) ne te permettra pas d'obtenir 360,
de plus tu as de la chance que Javascript soit un langage très conciliant:
string
Valeur qu'on souhaite analyser et convertir. Si l'argument string n'est pas une chaîne de caractères, elle sera convertie en une chaîne (grâce à l'opération abstraite ToString) . Les blancs contenus au début de l'argument sont ignorés.
for (var j = 0; j < 10; j++) {
var randomAngle = parseInt(Math.random() *5); // nombre entre 0 et 5
randomAngle *= 72; // nombres multiple de 72 situé entre 0 et 72*5=360
$.write(randomAngle+"\r"); // alert(randomAngle+"\r");
}
Juste pour info
var randomAngle = Math.round(Math.random() *5); // nombre entre 0 et 5
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Thank you Rene, I see your point. I don't know why I used parseInt! That was silly of me. 🙂
I don't really want 360 degrees because 360° is the same as 0° rotation.