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1

Lightroom classic 13.5.1 brush it's working really slow if you have multiple masks

Explorer ,
Sep 02, 2024 Sep 02, 2024

Hello,

If you have created more than 10 mask, Lightroom brush it's starting to work really slow because of multiple masks. Please improve this in the next release. 

I've attached a GIF to see the behaviour of the app. 

 

[moved from bugs to discussions according to the community rules - Mod.]

TOPICS
Windows
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Community Expert ,
Sep 02, 2024 Sep 02, 2024

Please post the system information found in the help menu of LrC.

 

--- Got your issue resolved? Please label the response as 'Correct Answer' to help your fellow community members find a solution to similar problems. ---
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Explorer ,
Sep 03, 2024 Sep 03, 2024
Lightroom Classic version: 13.5.1 [ 202408271704-d15d09cd ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Business Edition
Version: 11.0.22631
Application architecture: x64
System architecture: x64
Logical processor count: 16
Processor speed: 3.1GHz
SqLite Version: 3.36.0
CPU Utilisation: 1.0%
Power Source: Plugged In
Built-in memory: 32560.4 MB
Dedicated GPU memory used by Lightroom: 2758.4MB / 3962.0MB (69%)
Real memory available to Lightroom: 32560.4 MB
Real memory used by Lightroom: 3711.0 MB (11.3%)
Virtual memory used by Lightroom: 7381.5 MB
GDI objects count: 772
USER objects count: 2539
Process handles count: 2614
Memory cache size: 2708.7MB
Internal Camera Raw version: 16.5 [ 1954 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1652MB / 16280MB (10%)
Camera Raw real memory: 1657MB / 32560MB (5%)
 
Cache1: 
Preview1- RAM:23.0MB, VRAM:0.0MB, D4S_4096-Edit.tif
Final2- RAM:189.0MB, VRAM:0.0MB, DSC_2357.NEF
Preview3- RAM:21.0MB, VRAM:0.0MB, DSC_2359.NEF
Preview4- RAM:22.0MB, VRAM:0.0MB, D4S_4095.NEF
Final5- RAM:507.0MB, VRAM:57.0MB, DSC_2358.NEF
Preview6- RAM:22.0MB, VRAM:0.0MB, D4S_4097.NEF
Preview7- RAM:22.0MB, VRAM:0.0MB, DSC_2356.NEF
Preview8- RAM:33.0MB, VRAM:0.0MB, D4S_4098.NEF
Preview9- RAM:22.0MB, VRAM:0.0MB, DSC_2355.NEF
Final10- RAM:551.0MB, VRAM:1446.0MB, DSC_2357-Enhanced-NR.dng
Preview11- RAM:22.0MB, VRAM:0.0MB, D4S_4096.NEF
NT- RAM:1434.0MB, VRAM:1503.0MB, Combined:2937.0MB
 
Cache2: 
m:2708.7MB, n:1073.7MB
 
U-main: 101.0MB
 
System DPI setting: 120 DPI
Desktop composition enabled: Yes
Standard Preview Size: 2560 pixels
Displays: 1) 2560x1440
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
 
Graphics Processor Info: 
DirectX: NVIDIA GeForce RTX 3050 Ti Laptop GPU (32.0.15.6081)
Init State: GPU for Image Processing supported by default
User Preference: Auto
Enable HDR in Library: OFF
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\Daniel\Pictures\Lightroom\Lightroom Catalog-v13-3.lrcat
Settings Folder: C:\Users\Daniel\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
1) AdobeStock
2) Flickr
3) Nikon Tether Plugin
4) Show Focus Points
5) Topaz Photo AI
 
Config.lua flags: 
 
Adapter #1: Vendor : 10de
Device : 25e0
Subsystem : 383017aa
Revision : a1
Video Memory : 3962
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (Realtek(R) Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 560.81
GPUDeviceEnabled: false
OGLEnabled: true
[shortened by Mod.]
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Community Expert ,
Sep 03, 2024 Sep 03, 2024
LATEST
DirectX: NVIDIA GeForce RTX 3050 Ti Laptop GPU (32.0.15.6081)
Init State: GPU for Image Processing supported by default
User Preference: Auto
 
The two bold GPU related lines from your System Info indicate that your computer is running with limited GPU acceleration. This is probably due to having only 4GB of VRAM available.  Full GPU acceleration requires a minimum of 8GB VRAM.
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LEGEND ,
Sep 03, 2024 Sep 03, 2024

What is the size in pixels (width and height) of the original RAW images?

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Explorer ,
Sep 03, 2024 Sep 03, 2024

24MPX, 6016X4016. And also 16MPX 4928x31xx something. 

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LEGEND ,
Sep 03, 2024 Sep 03, 2024

Do the first masks that you apply to a photo work at the expected regular speed, and the later masks get slow ... or is the first mask you apply to a photo slow?

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Explorer ,
Sep 03, 2024 Sep 03, 2024

First second third forth fifth masks are fine, after this, it's starting to work really really slow 

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LEGEND ,
Sep 03, 2024 Sep 03, 2024

Unfortunately, there is such a thing as too many masks, because of the way Lightroom Classic handles the successive edits and masks, it can reach a point where the hardware can't really keep up (which seems to be what you are describing), especially if the masks are complicated masks.

 

Some things you can try:

  • Lens corrections as the very last editing step, after all the masks
  • Faster GPU
  • Use Photoshop
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LEGEND ,
Sep 03, 2024 Sep 03, 2024

Watching your video. I notice that the image selected is a Enhanced DNG file.Do you have the same issues if you say, copy the Develop Settings (selecting the masks) from the DNG, and applying (Paste) them into the original RAW (or a virtual copy of the RAW)?

 

This may only apply if the DNG wound up being much larger than the original RAW (and commonly if you do not go all bonkers in the Enhance, or not select super, it may actually be smaller)

 

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LEGEND ,
Sep 03, 2024 Sep 03, 2024

If you have used the LrC Super Resolution feature, and then are trying to do brushing, then I have asked the wrong question. The right question is: how many pixels (width and height) is the enhanced image?


And if you are using Super Resolution, this increases the stress on the GPU for doing AI masks, and not surprisingly it starts to slow down the more masking you do.

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Explorer ,
Sep 03, 2024 Sep 03, 2024

I didn't used super resolution, only brushes to make some different edits. 

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LEGEND ,
Sep 03, 2024 Sep 03, 2024

Ok, sorry for the misunderstanding. Then I stick with my previous explanation.

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