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11

Lightroom Classic crashes intermittently when cropping

Explorer ,
Jan 27, 2024 Jan 27, 2024

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For the past 6 months or so LR Classic has been crashing on my desktop intermiitently when I crop dng files (which are large, source is a Nikon Z9).  This happens about once per 25 attempts and is not reproducible - i.e. it will crash for an image and then after restarting LR it will work for that same image.

I have the very latest drivers for my graphics card, an RTX6030.  I have done updates for LR and Windows. Nothing helps.  All other operations work fine. E.g. denoising using the graphics card works fine, etc.

Here is the System Info:

Lightroom Classic version: 13.1 [ 202312111226-41a494e8 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Business Edition
Version: 11.0.22621
Application architecture: x64
System architecture: x64
Logical processor count: 20
Processor speed: 3.6GHz
SqLite Version: 3.36.0
CPU Utilisation: 2.0%
Built-in memory: 32577.7 MB
Dedicated GPU memory used by Lightroom: 8068.8MB / 12115.0MB (66%)
Real memory available to Lightroom: 32577.7 MB
Real memory used by Lightroom: 1494.6 MB (4.5%)
Virtual memory used by Lightroom: 18119.8 MB
GDI objects count: 1069
USER objects count: 3314
Process handles count: 15680
Memory cache size: 2364.2MB
Internal Camera Raw version: 16.1 [ 1728 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 2419MB / 16288MB (14%)
Camera Raw real memory: 2511MB / 32577MB (7%)
System DPI setting: 144 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 1440 pixels
Displays: 1) 1920x1080, 2) 3840x2160
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
 
Graphics Processor Info: 
DirectX: NVIDIA GeForce RTX 3060 (31.0.15.5123)
Init State: GPU for Export supported by default
User Preference: Auto
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: J:\Lightroom\MainCatalog\catalog\catalog-2-2-v13.lrcat
Settings Folder: C:\Users\john\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
1) AdobeStock
2) Nikon Tether Plugin
3) Plugin Parameters
4) Topaz Photo AI
 
Config.lua flags: None
 
Adapter #1: Vendor : 10de
Device : 2504
Subsystem : 88101043
Revision : a1
Video Memory : 12115
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (3- Logitech USB Headset H340)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 3060/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 551.23
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 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GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc 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correct answers 1 Correct answer

Adobe Employee , Feb 02, 2024 Feb 02, 2024

@johnm59973136 
My recommendation is to contact nVidia and report the crash. Even though you have the latest driver and a clean install, that does not mean the driver is still at issue.  There is always the possibility the card is defective, but I doubt that. 

You should have the Crash Report in your system that you can use to refer to your issue. 
I see that you made a request earlier for a Stack Trace. If you cannot find the local crash report,  the Unique Stack ID reported is 70833915 

To be clea

...

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Explorer ,
Jan 27, 2024 Jan 27, 2024

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Is it possible to configure LR to generate a dump next time it happens instead of displaying that dialog that blames it on the graphics card? So Adobe can see the stack trace, etc to better grok what's happening.

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LEGEND ,
Jan 27, 2024 Jan 27, 2024

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quote

Is it possible to configure LR to generate a dump next time it happens instead of displaying that dialog that blames it on the graphics card? So Adobe can see the stack trace, etc to better grok what's happening.


By @johnm59973136

 

Do you have a screenshot of that error message? Can you repeat?

 

Perhaps something like:

GoldingD_0-1706425628764.png

or perhaps:

GoldingD_1-1706425968250.png

 

 

And as to that Adobe crash report dialog,  Rikk Flohr was inquiring about, you received something like thus, correct?

GoldingD_0-1706425859572.jpeg

 

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Explorer ,
Jan 28, 2024 Jan 28, 2024

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Attached is the dialog I get when it crashes. Also attached is the list of Adobe processes running when it happens. The "Adobe Crash Reporter Service" runs for over a minute while LR is non-responsive. Am I correct in assuming that this is gathering crash information and sending it up to Adobe? 
The link in the dialog is this: Lightroom Classic crashes on Windows (adobe.com)

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LEGEND ,
Jan 28, 2024 Jan 28, 2024

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1. When you click on that button "click here" you then get info about the GPU? Do you have a screenshot of that.

 

Oh is that link, that I will include below what shows up?

https://helpx.adobe.com/lightroom-classic/kb/crash-gpu-directx-enabled.html

 

2. When LrC crashes, and when the crash processor acts upon that, you may get a Error Report screen to show up, the last one in my previous reply.

GoldingD_0-1706472466020.jpeg

 

You fill that out, you include your e-mail address (same e-mail address you use to sign in to Adobe with) and you send that on to Adobe. I do not think the crash processor automatically flags Adobe to look at it. And apparently, not all crashes trigger the error screen to show up

 

If you get that screen, when filling the info about what you were doing, include a link to your discussion, that might help.

 

Now, as to that error screen for the crash not showing up, read the following link, you might have an option turned off

 

https://helpx.adobe.com/photoshop/kb/submit-crash-reports.html

 

 

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Explorer ,
Jan 28, 2024 Jan 28, 2024

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Yes, when I click "click here" I just get that link to the Adobe web page.

I used to get the dialog about sending the error report, but I haven't seen it in ~months. Now I repeatedly just get the link to the web page. Is there any way to configure LR to show the error report dialog? Or is there any way to collect the error report data on my computer?

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LEGEND ,
Jan 28, 2024 Jan 28, 2024

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In the link I included in the reply above

 

https://helpx.adobe.com/photoshop/kb/submit-crash-reports.html

 

For MACOS and for Windows, their are instructions on how to enable that dialog. For Windows, basically you use REGEDIT to make sure a value is set. (instruction actually tells you how to set it without entering the registry)

 

I am sure a user would have answered a prompt for this to have been changed to Never Ask. Probably something like Click here to never ask again.

 

Entering REGEIDIIT is not for the novice on computer management. Small text scripts to alter the registry is usually safe.

 

Looks like Adobe wants the value to be 0.  If you simply view the registry, and look for that key, and it is set to 0, than probably nothing to do.

 

7.png

 

And once again, If you are not comfortable with looking around in the registry, then Don't.  One error, and your computer is a mess. Looking Ok, Editing and saving, careful...

 

When you contact an Adobe Tech, they may in fact remotely look at this.

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Explorer ,
Jan 29, 2024 Jan 29, 2024

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Thank you! Will try that and hopefully capture a crash.

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Explorer ,
Feb 01, 2024 Feb 01, 2024

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I've been notified by Adobe that my case is to be closed. But the probem persists. The diagnosis by Rikk Flohr is "The crash report from today indicates a problem with your nVidia card's driver. "

I have the very latest drivers from Nvidia with a clean install, and the problem persists.

So what am I to do?  Buy another video card? I've already done that for a prior problem I had with LR. I have a modern, common video card (RTX3060) which is well above the performance requirements specifed by Adobe.  Adobe apparently will not open a case with NVidea about this "problem with driver", nor will it provide me will sufficient information to open a case myself.

I've been a loyal, paying customer for many years. Surely Adobe owes it's users some recourse beyond "tough luck sucker".

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Adobe Employee ,
Feb 02, 2024 Feb 02, 2024

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@johnm59973136 
My recommendation is to contact nVidia and report the crash. Even though you have the latest driver and a clean install, that does not mean the driver is still at issue.  There is always the possibility the card is defective, but I doubt that. 

You should have the Crash Report in your system that you can use to refer to your issue. 
I see that you made a request earlier for a Stack Trace. If you cannot find the local crash report,  the Unique Stack ID reported is 70833915 

To be clear:

Engineering (not Rikk Flohr) has diagnosed and advised that this crash mode is due to an Nvidia GDS crash, and the help doc that refers to this issue is https://helpx.adobe.com/lightroom-classic/kb/crash-gpu-directx-enabled.html.
Which, based on this thread, it looks like it exhausts your options save for disabling the GPU. 

No one has said, " Adobe apparently will not open a case with NVidea about this "problem with driver","
No one has said, "nor will it provide me will sufficient information to open a case myself."
No one has said, "tough luck sucker"

I understand you are upset with your inability to use Lightroom as you expect to, but Adobe can only be responsible for its software and must cede some concerns to other software, hardware, OS, platform, and, ultimately, the individual customer. 

Other areas you might explore (but I am betting on an updated driver from nVidia):

  • Over-clocking software
  • Screen Resolution and Scaling
  • Device driver conflicts for mice/tablets and other pointing devices
  • Conflicts with other software.

 

I wish you success in resolving your issue. 

Rikk Flohr: Adobe Photography Org

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Explorer ,
Feb 08, 2024 Feb 08, 2024

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Doing a "clean install" of the very same driver I've had the crash with seems to have fixed the problem. 

Thanks for your help and sorry for the rant.

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Explorer ,
Feb 02, 2024 Feb 02, 2024

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JohnM, I have also had continual crashes (when moving from one image to another, in develop module) with LrC any version 13.xx. The only way I can get any editing work done is to revert to LrC version 12.51.
The help I have received on this Adobe Community board has led me to a "ntdll.dll" error. The suggested corrections offered here have not helped ... all I get is "not an Adobe issue".

LrC all versions 13.xx is the only app that crashes.
No other applications crash on my system, none.

LrC 12.51 does NOT crash.


I wish that Adobe support would point to a solution.
Feeling stranded … as I continue to pay for my subscription.

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Explorer ,
Feb 02, 2024 Feb 02, 2024

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Sorry Rikk, I was replying to John. Just getting frustrated in my attempts to run LrC version 13.xx since last October.

My last few days of trying to run v13 ... still crashes.

Getting ready to revert to 12.51 again.

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Community Expert ,
Feb 02, 2024 Feb 02, 2024

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I have experienced crashes caused by overclocking tools, system monitoring tools, etc.
Check to see if you are using any of these tools.

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