Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

LRC 15 Slow?

Engaged ,
Oct 30, 2025 Oct 30, 2025

Since updating to LrCC 15 yesterday (Windows 11), I find my workflow much slower. Both the library and develop modules are slower, photos taking a long time (a couple of seconds) to paste settings in the develop module (despite LRCC receiving the input to paste immediately, the effects take a few seconds to apply to the image - this is true across both my Phase One tiff/raw files and my Fujifilm X series raw files).

 

Anybody else experiencing some slowdowns (as usual with a new LRCC release, unfortunately). 

TOPICS
Windows
704
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Community Expert , Oct 31, 2025 Oct 31, 2025

I've seen the same behavior on my side in the past. In the Taskmanager the CPU is permanently on 95-100% and LrC reacts in the Library module extremly slow. I notices also that the LR-Katalog.lrcat-wal file is constantly growing and growing. 

After I restore the catalog from my recent backup all worked fine again. 

I don't know why this happens. I haven't done anything that would have resulted in major updates to the catalog.

 

Try to create a new catalog with several pictures and check or resto

...
Translate
Adobe Employee ,
Oct 30, 2025 Oct 30, 2025

Hi @JBedfordPhoto,

 

Thanks for reporting this! Could you please share a few more details so we can better understand what’s happening?

  • Your system info (from Help > System Info in Lightroom Classic).

  • Does the slowdown occur with specific file types or all files?

  • Does turning off GPU performance improve the responsiveness? (Preferences > Performance > Use Graphics Processor)

 

You can also try resetting preferences to see if that helps. Don’t forget to create a backup of the preferences folder before doing so. The steps are shared here: How to reset Lightroom Classic preferences

 

Regards,

Srishti

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Nov 01, 2025 Nov 01, 2025

Since upgrading to version 15 LrC has become extremely slow.
In the development module, the sliders react with a significant delay. Switching from one image to another sometimes takes more than 7 seconds.

What have I done?
1- Deleted preferences - Without success

2- Uninstalled and reinstalled LrC, created a new catalog and imported the catalog from the last backup - Without success
3- Disabled GPU - Without success

As soon as I perform any action in LrC, the CPU usage jumps to over 40%.
Meaningful work is impossible. Sometimes it takes 15 to 20 seconds before any response occurs.

All the tips suggested here so far have been unsuccessful.


System info attached.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Nov 04, 2025 Nov 04, 2025

Hi thanks, no change in disabling gpu...here's the info:

 

Lightroom Classic version: 15.0 [ 202510171722-44f87028 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Home Premium Edition
Version: 11.0.26200
Application architecture: x64
System architecture: x64
Logical processor count: 24
Processor speed: 3.4GHz
SqLite Version: 3.36.0
CPU Utilisation: 0.0%
Power Source: Plugged In
Built-in memory: 65325.1 MB
Dedicated GPU memory used by Lightroom: 9566.6MB / 15907.0MB (60%)
Real memory available to Lightroom: 65325.1 MB
Real memory used by Lightroom: 8546.0 MB (13.0%)
Virtual memory used by Lightroom: 23549.4 MB
GDI objects count: 1124
USER objects count: 3481
Process handles count: 12444
Memory cache size: 16626.3MB
Internal Camera Raw version: 18.0 [ 2389 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 6312MB / 32662MB (19%)
Camera Raw real memory: 6745MB / 65325MB (10%)
 
Cache1: 
Final1- RAM:328.0MB, VRAM:0.0MB, _DSF8437.RAF
Final2- RAM:204.0MB, VRAM:0.0MB, _JJA7483.RAF
Final3- RAM:2052.0MB, VRAM:5933.0MB, _DSF8440.RAF
NT- RAM:2584.0MB, VRAM:5933.0MB, Combined:8517.0MB
 
Cache2: 
m:16626.3MB, n:859.6MB
 
U-main: 138.0MB
 
System DPI setting: 144 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 3840 pixels
Displays: 1) 3840x2160
Input types: Multitouch: Yes, Integrated touch: Yes, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
 
Graphics Processor Info: 
DirectX: NVIDIA GeForce RTX 5070 Ti (32.0.15.8157)
Init State: GPU for Export supported by default
User Preference: GPU for Export enabled
Enable HDR in Library: OFF
GPU for Preview Generation: On (S5_15)
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: X:\Catalogs\Catalogs\Weddings\Weddings 2025\Weddings 2025.lrcat
Settings Folder: C:\Users\phono\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
 
 
Config.lua flags: 
 
Adapter #1: Vendor : 10de
Device : 2c05
Subsystem : 53101462
Revision : a1
Video Memory : 15907
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - Headphones (AirPods Pro 2)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x26
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 5070 Ti/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 581.57
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Nov 05, 2025 Nov 05, 2025
quote

Hi thanks, no change in disabling gpu...here's the info:

 

...
Library Path: X:\Catalogs\Catalogs\Weddings\Weddings 2025\Weddings 2025.lrcat
...

By @JBedfordPhoto

 

What type of drive it X:, internal or external drive, network drive or NAS?

Do you have install the Studio version of the NVidia driver? If no, goto NVidia's site, download the recent Studio version, install the driver and check again.

 

Do you have enabled any cloud synch?

Do you have enabled the automatic face detection or the new culling function?

 

      

My System: Intel i7-8700K - 64GB RAM - NVidia Geforce RTX 3060 - Windows 11 Pro 25H2 -- LR-Classic 15 - Photoshop 27 - Nik Collection 8 - PureRAW 5 - Topaz Photo
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Nov 05, 2025 Nov 05, 2025

Also, have you enabled Catalog Settings > Metadata > Automatically Write Changes To XMP?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 30, 2025 Oct 30, 2025

I'm also have issues.  MY CPU is constanlty at 70% with LR open and NOT doing anything.  Very unusuable.  (7900X, latest drivers and updates installed) 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Oct 30, 2025 Oct 30, 2025

[This post contains formatting and embedded images that don't appear in email. View the post in your Web browser.]

 

@David30691462fbh7,

 

1. Please do the LR menu command Help > System Info and copy/paste the entire contents here so we can see exactly which versions of hardware and software LR thinks you're running and important LR options that are set.

 

2. Look in the upper-left corner. Are XMP sidecars being saved? 

 

3. Click on the identity plate: 

johnrellis_0-1761882578338.png

 

Is Assisted Culling or Face Detection enabled?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Oct 31, 2025 Oct 31, 2025

I've seen the same behavior on my side in the past. In the Taskmanager the CPU is permanently on 95-100% and LrC reacts in the Library module extremly slow. I notices also that the LR-Katalog.lrcat-wal file is constantly growing and growing. 

After I restore the catalog from my recent backup all worked fine again. 

I don't know why this happens. I haven't done anything that would have resulted in major updates to the catalog.

 

Try to create a new catalog with several pictures and check or restore your recent backup.

 

 

My System: Intel i7-8700K - 64GB RAM - NVidia Geforce RTX 3060 - Windows 11 Pro 25H2 -- LR-Classic 15 - Photoshop 27 - Nik Collection 8 - PureRAW 5 - Topaz Photo
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 31, 2025 Oct 31, 2025

Thank you that fixed it!!  

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Oct 31, 2025 Oct 31, 2025

In the old (problem) catalog, was Assisted Culling or Face Detection enabled?  Creating a new catalog would disable those options.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 31, 2025 Oct 31, 2025

I just did turn on AI culling (for the first time) to see how it worked with FACE/eyes and the problem instantly started.  I did the adobe report a bug, hopefully Adobe will fix that soon.  

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Oct 31, 2025 Oct 31, 2025

@David30691462fbh7: "I just did turn on AI culling (for the first time) to see how it worked with FACE/eyes and the problem instantly started."

 

If you still have your old catalog, open it and uncheck the two options Catalog Settings > Metadata > Analyze Photos Of Selected Source When Assisted Culling Panel Is Open and  > Automatically Analyze All Photos In Catalog.  

 

Is LR still slow?  

 

To help others, it's good to know what the underlying cause is.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 31, 2025 Oct 31, 2025

I overwrote the catalog (lost all my last edits, so guess I won't re-edit them and just lost them) not a big deal.  

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Nov 01, 2025 Nov 01, 2025

Did not solve it on my system

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Nov 06, 2025 Nov 06, 2025

The Lightroom Classic Engineering team would like to collect logs from anyone afflicted with the description in the Original Post. 

 

  1.  Restart Lightroom Classic
  2.  Allow 5 minutes of no operation
  3.  Begin using Lightroom
  4.  Once you observe the same slowness described in the original post Create a Diagnostic Log
  5. For LrClassic
  6. Go to Preferences
  7. General Account Section
  8. Hold down the [Opt/Alt] key to make [Diagnostic Log] button appear.
  9. Once you have a diagnostic log, post it to a sharing service (Dropbox or similar) and post a link for us to retrieve the file.

Thanks!

Rikk Flohr: Adobe Photography Org
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Nov 07, 2025 Nov 07, 2025

Can not find the Account section in Preferences?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Nov 07, 2025 Nov 07, 2025

The instructions have been updated (Account occurs in Lightroom Desktop - It is General in Lightroom Classic)

Rikk Flohr: Adobe Photography Org
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Nov 07, 2025 Nov 07, 2025

The short answer to the subject is no... it is not slow, it is UNUSABLE!!!

I forgot the auto-update feature on in Creative Cloud and now I got an update that makes the software so laggy and slow that I can't edit 10 jpg of smartphone (imagine hundreds of RAW of mirrorless)


1) tried with several catalogs (twice optimized) and also with a fresh new importing only a dozens of photo... same story
2) all my catalogs are on D:, that is a fast local SSD NVME
3) disabled ALL the plugin-ins
4) paused culling, address, face detection
5) GPU enabled
6) cache 10gb

The slowness is everywhere... changing from Library to Develop (D/G) 3 or 4 seconds, changing photo in develop mode 2 sec., the UI is redrawing in slowmo: the development panels of the right come out like in a Intel 386 of 80s',  the preferences dialog (Ctrl+,) took 3 seconds, etc...

Attached my sysinfo and here the diagnostic dump...  Win11, i7, 64ram, RTX3070

 

if it helps I could take a video/shotscreen


It would be very painful, uninstall, reinstall 14.x and then re-set all the stuff

NEVERMORE auto-update before reading the forums 😞

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
7 hours ago 7 hours ago

@sandroriz 

 

I see two points in the system information that require attention.

 

Graphics Processor Info: 
DirectX: NVIDIA GeForce RTX 3050 Ti Laptop GPU (32.0.15.7683)
Init State: GPU for Image Processing supported by default
User Preference: GPU for Export enabled
Enable HDR in Library: ON
GPU for Preview Generation: Auto (S3_3)

 

The device driver for your graphic card is outdated. Goto NVidia's website and download the recent Studio version of the device driver:  NVIDIA Studio Driver 581.57 | Windows 11

Install it and check.

 

The second point is that you've buildin  CPU with a internal GPU. 

Adapter #2: Vendor : 8086
	Device : 46a6
	Subsystem : b191028
	Revision : c
	Video Memory : 80

 

This internal GPU can sometimes caused several issues.

Open the Windows Device Manager, right-click the card's name and choose Disable.  Restart the computer and check again.

 

AxelMatt_0-1762591545801.png

 

 

My System: Intel i7-8700K - 64GB RAM - NVidia Geforce RTX 3060 - Windows 11 Pro 25H2 -- LR-Classic 15 - Photoshop 27 - Nik Collection 8 - PureRAW 5 - Topaz Photo
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
5 hours ago 5 hours ago

In the past I had problems installing nvidia drivers NOT offered by Dell Command Update

 

Even Nvidia warns about this...   But I will give a chance...

 

sandroriz_0-1762597001231.png

 

Disabling Intel GPU is not an option... why should I run Windows explorer or other "simple" programs with RTX consuming useless power, battery, etc?
I tried only for curiosity and I immediately lost the multi-screen option

Anyway, thanks a lot for your suggestion...

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
2 hours ago 2 hours ago
quote

Disabling Intel GPU is not an option...


By @sandroriz

 

OK. Then you can try to assign Adobe applications (like Lightroom, Photoshop) directly to the high performace GPU.

How to set your primary GPU in Windows

 

 

My System: Intel i7-8700K - 64GB RAM - NVidia Geforce RTX 3060 - Windows 11 Pro 25H2 -- LR-Classic 15 - Photoshop 27 - Nik Collection 8 - PureRAW 5 - Topaz Photo
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
an hour ago an hour ago

"DirectX: NVIDIA GeForce RTX 3050 Ti Laptop GPU (32.0.15.7683)"

"In the past I had problems installing nvidia drivers NOT offered by Dell Command Update"

 

The issue is that Dell and other computer manufacturers don't keep up with the latest driver bug fixes. LR is sensitive to bugs in graphics drivers, of which there are many and why the GPU manufacturers release new drivers frequently.

 

In this case, that graphics driver is five months old. Sometimes people report here that the computer manufacturer's latest driver is a year or more out of date.  This may or may not be the cause of your problem, but out-of-date drivers are often the cause of performance issues.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
an hour ago an hour ago
LATEST

"Disabling Intel GPU is not an option...I tried only for curiosity and I immediately lost the multi-screen option"

 

But did the performance problem go away?  If it did, that's a very strong indicator that when Windows automatically assigns the Intel GPU to LR, you're getting the performance problems, and you need to Axel's other suggestion.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines