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No puedo desbloquear la pestaña hsl/color/blanco y negro

Guest
Jun 29, 2018 Jun 29, 2018

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En la parte de revelado, la pestaña hsl/color/blanco y negro esta bloqueada o desactivada y no hay manera de activarla.

Estaría realmente agradecida si me pudieran dar una solución al problema.

Si sirve de ayuda la versión que tengo es 7.4 y mis fotografías son formato jpg.

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correct answers 1 Correct answer

LEGEND , Oct 09, 2018 Oct 09, 2018

Version of Lightroom Classic: 7.5 [1186149]

License: Perpetua

Tatodvd20, you've been struck by the nasty upgrade bug -- Adobe let you install Lightroom Classic CC, which requires a paid subscription, using your perpetual license from Lightroom 6 or earlier.  As a consequence, a number of features in LR Classic won't work properly.  You can either pay for a monthly subscription for LR Classic or uninstall it and reinstall LR 6 or LR 5 (or whatever your previous installed version was).

See here for i

...

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Jun 29, 2018 Jun 29, 2018

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Hi bidab45929515,

Could you please post the Lightroom Help>>System info report here so that we may check the Lightroom info?

Refer Learn how to access and read your Photoshop system info.

Thanks,

Akash

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Guest
Jun 29, 2018 Jun 29, 2018

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No entiendo, ¿a que se refiere?

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Jun 29, 2018 Jun 29, 2018

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Por favor, consulte el enlace de arriba y publique la información del sistema de Lightroom.

Gracias,

Akash

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Jun 29, 2018 Jun 29, 2018

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Versión de Lightroom Classic: 7.4 [ 1176617 ]

Licencia: Perpetua

Configuración de idioma: es

Sistema operativo: Windows 10 - Home Premium Edition

Versión: 10.0.16299

Arquitectura de la aplicación: x64

Arquitectura del sistema: x64

Cantidad de procesadores lógicos: 2

Velocidad del procesador: 1,3 GHz

Memoria incorporada: 3659,6 MB

Memoria real disponible para Lightroom: 3659,6 MB

Memoria real usada por Lightroom: 1124,3 MB (30,7%)

Memoria virtual usada por Lightroom: 1240,6 MB

Recuento de objetos de GDI: 790

Recuento de objetos de USUARIO: 2101

Recuento de identificadores de procesos: 4679

Tamaño de memoria de caché: 0,0MB

Revisión interna de Camera Raw: 976

Número máximo de subprocesos que usa Camera Raw: 2

Optimización de SIMD de Raw de cámara: SSE2

Memoria virtual de Camera Raw: 584MB / 1829MB (31%)

Memoria real de Camera Raw: 590MB / 3659MB (16%)

Ajustes de PPP del sistema: 96 PPP

Composición de escritorio activada: Sí

Pantallas: 1) 1280x1024

Tipos de entrada: Multitoque: No, Toque integrado: No, Pluma integrada: No, Toque externo: No, Pluma externa: No, Teclado: No

Información de procesador gráfico:

Check OpenGL support: Failed

Vendor:

Version:

Renderer:

LanguageVersion:

Total Video Memory: 374 MB

Carpeta de la aplicación: C:\Program Files\Adobe\Adobe Lightroom Classic CC

Ruta de la biblioteca: C:\Users\jonay.equipo-salon\Pictures\Lightroom\catalogo 1\catalogo 1.lrcat

Carpeta de ajustes: C:\Users\jonay.equipo-salon\AppData\Roaming\Adobe\Lightroom

Plugins instalados:

1)  Plug-in de conexión al equipo de Nikon

2) Facebook

3) Flickr

4) Plugin de conexión al equipo de Canon

Indicadores config.lua: None

Adaptador #1: Proveedor : 1002

Dispositivo : 9809

Subsistema : 2ae3103c

Revisión : 0

Memoria de vídeo : 373

Adaptador #2: Proveedor : 1414

Dispositivo : 8c

Subsistema : 0

Revisión : 0

Memoria de vídeo : 0

AudioDeviceIOBlockSize: 1024

AudioDeviceName:

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 44100

Build: 10.0x7

Direct2DEnabled: false

GL_ACCUM_ALPHA_BITS: 0

GL_ACCUM_BLUE_BITS: 0

GL_ACCUM_GREEN_BITS: 0

GL_ACCUM_RED_BITS: 0

GL_ALPHA_BITS: 8

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 2048

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 8

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: AMD Radeon HD 7310 Graphics

GL_SHADING_LANGUAGE_VERSION: 4.40

GL_STENCIL_BITS: 8

GL_VENDOR: ATI Technologies Inc.

GL_VERSION: 4.5.13399 Compatibility Profile Context 15.201.1151.0

GPUDeviceEnabled: false

OGLEnabled: true

GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

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Guest
Jun 29, 2018 Jun 29, 2018

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Gracias por la ayuda ya he podido resolver el problema.

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Jul 02, 2018 Jul 02, 2018

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Thanks for the update. Glad to know things are back on track.

~Akash

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New Here ,
Aug 23, 2018 Aug 23, 2018

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Versión de Lightroom Classic: 7.3.1 [ 1167660 ] Licencia: Perpetua Configuración de idioma: es Sistema operativo: Windows 10 - Home Premium Edition Versión: 10.0.17134 Arquitectura de la aplicación: x64 Arquitectura del sistema: x64 Cantidad de procesadores lógicos: 8 Velocidad del procesador: 2,8 GHz Memoria incorporada: 16264,2 MB Memoria real disponible para Lightroom: 16264,2 MB Memoria real usada por Lightroom: 1104,2 MB (6,7%) Memoria virtual usada por Lightroom: 3763,4 MB Recuento de objetos de GDI: 851 Recuento de objetos de USUARIO: 2145 Recuento de identificadores de procesos: 1848 Tamaño de memoria de caché: 16,9MB Revisión interna de Camera Raw: 933 Número máximo de subprocesos que usa Camera Raw: 5 Optimización de SIMD de Raw de cámara: SSE2,AVX,AVX2 Memoria virtual de Camera Raw: 941MB / 8132MB (11%) Memoria real de Camera Raw: 967MB / 16264MB (5%) Ajustes de PPP del sistema: 120 PPP Composición de escritorio activada: Sí Pantallas: 1) 1920x1080 Tipos de entrada: Multitoque: No, Toque integrado: No, Pluma integrada: No, Toque externo: No, Pluma externa: No, Teclado: No Información de procesador gráfico: DirectX: NVIDIA GeForce GTX 1050 (23.21.13.8792) Carpeta de la aplicación: C:\Program Files\Adobe\Adobe Lightroom Classic CC Ruta de la biblioteca: C:\Users\Usuario\Pictures\Lightroom\Lightroom Catalog.lrcat Carpeta de ajustes: C:\Users\Usuario\AppData\Roaming\Adobe\Lightroom Plugins instalados: 1)  Plug-in de conexión al equipo de Nikon 2) Facebook 3) Flickr 4) Plugin de conexión al equipo de Canon Indicadores config.lua: None Adaptador #1: Proveedor : 10de Dispositivo : 1c8d Subsistema : 1bb01043 Revisión : a1 Memoria de vídeo : 4031 Adaptador #2: Proveedor : 8086 Dispositivo : 591b Subsistema : 1bb01043 Revisión : 4 Memoria de vídeo : 80 Adaptador #3: Proveedor : 1414 Dispositivo : 8c Subsistema : 0 Revisión : 0 Memoria de vídeo : 0 AudioDeviceIOBlockSize: 1024 AudioDeviceName: Altavoces (Realtek High Definition Audio) AudioDeviceNumberOfChannels: 2 AudioDeviceSampleRate: 48000 Build: 10.0x7 Direct2DEnabled: false GL_ACCUM_ALPHA_BITS: 16 GL_ACCUM_BLUE_BITS: 16 GL_ACCUM_GREEN_BITS: 16 GL_ACCUM_RED_BITS: 16 GL_ALPHA_BITS: 0 GL_BLUE_BITS: 8 GL_DEPTH_BITS: 24 GL_GREEN_BITS: 8 GL_MAX_3D_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_SIZE: 32768 GL_MAX_TEXTURE_UNITS: 4 GL_MAX_VIEWPORT_DIMS: 32768,32768 GL_RED_BITS: 8 GL_RENDERER: GeForce GTX 1050/PCIe/SSE2 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA GL_STENCIL_BITS: 8 GL_VENDOR: NVIDIA Corporation GL_VERSION: 4.6.0 NVIDIA 387.92 GPUDeviceEnabled: false OGLEnabled: true GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle 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Aug 24, 2018 Aug 24, 2018

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Hi miguelh18081630,

Sorry about the trouble caused. I'd recommend that you update Lightroom to the latest version Lightroom Classic 7.5. Refer Keep your Lightroom version up to date

Thanks,

Akash

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New Here ,
Aug 22, 2018 Aug 22, 2018

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Como lo resolviste?? estoy mega desesperado

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New Here ,
Sep 02, 2018 Sep 02, 2018

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tengo el mismo problema, que puedo hacer?

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Sep 03, 2018 Sep 03, 2018

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Hi panchom52714629,

Sorry that you cannot use the HSL/Color?B&W option in Lightroom.

Are you using the latest version 7.5 of Lightroom Classic CC? Are the HSL and other menu grayed out or the controls are missing? A screenshot showing us what the issue looks like would be very helpful for us.

Thanks,

Akash

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New Here ,
Sep 03, 2018 Sep 03, 2018

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lghtrm.png

No puedo activar la parte de los colores, solo me pasa con hsl/color/blanco y negro. se activa pero no me deja manipularlo. Y si, tengo la ultima actualizacion de lightroom classic cc

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Enthusiast ,
Sep 05, 2018 Sep 05, 2018

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I hate to ask this, but on the left of the HSL/ Color / Blanco y negro label is an on/off control that is off. Are you saying it won't turn on?

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New Here ,
Jul 12, 2018 Jul 12, 2018

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Estimados,

tengo el mismo problema, Cómo lo resolvieron?

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Community Beginner ,
Aug 09, 2018 Aug 09, 2018

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Hello bidab45929515, could you please, please say how you solved this problem? I'm struggling quite a while with the same

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New Here ,
Aug 11, 2018 Aug 11, 2018

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Same problem here

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New Here ,
Aug 13, 2018 Aug 13, 2018

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HI, HOLA COMO RESOLVISTE EL PROBLEMA?? ME PASA LO MISMO MI FOTO ESTA EN RAW, Y LA FUNCION HSL NO SE PORQUE NO ME DEJA MOVER LOS COLORES, NO ME DEJA HACER NADA SALE COMO DESACTIVADA Y NO SE COMO HACER PARA ACTIVARLA, SE QUE ES SUBIENDO Y BAJANDO EL CUADRITO PERO EL MIO SE QUEDO ABAJO Y YA NO SUBE!! PLEASEEEE ALGUIEN QUE ME AYUDE GRACIAS

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New Here ,
Aug 13, 2018 Aug 13, 2018

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Captura de pantalla 2018-08-13 a la(s) 12.43.23 p. m..png

ahi pueden observar que se ve desactivada y trato de moverlo en color y simplemente no funciona!!! porque tampoco me deja subir el cuadrito para activarlo... auxiliooooo

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Enthusiast ,
Aug 24, 2018 Aug 24, 2018

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If you are missing a control on the panel, try right-clicking on the panel - this controls which panels are visible. It is possible that something accidentally made a panel "hidden".

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New Here ,
Sep 26, 2018 Sep 26, 2018

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Hola, tengo el mismo problema, como lo resolvieron? Trato de darle encendido/apagado, no pasa nada. Lo desinstale y instale otra vez, y el problema sigue todavía. ¿Que es? Tengo la ultima versión de LR 7.5

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New Here ,
Oct 06, 2018 Oct 06, 2018

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Hola, ya sabes cómo solucionarlo?

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LEGEND ,
Oct 07, 2018 Oct 07, 2018

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As a first troubleshooting step, please copy and paste the first ten lines from the menu command Help > System Info.

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New Here ,
Oct 06, 2018 Oct 06, 2018

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Hola, nos podrías compartir cómo lo solucionaste?

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New Here ,
Oct 09, 2018 Oct 09, 2018

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Imposible solucionarlo, me estoy volviendo loco! Ya no se que mas hacer... Alguien que pueda ayudar?

Versión de Lightroom Classic: 7.5 [ 1186149 ]

Licencia: Perpetua

Configuración de idioma: es-AR

Sistema operativo: Mac OS 10

Versión: 10.14.1 [18B50c]

Arquitectura de la aplicación: x64

Cantidad de procesadores lógicos: 4

Velocidad del procesador: 1,6 GHz

Memoria incorporada: 4.096,0 MB

Memoria real disponible para Lightroom: 4.096,0 MB

Memoria real usada por Lightroom: 202,3 MB (4,9%)

Memoria virtual usada por Lightroom: 1.187,2 MB

Tamaño de memoria de caché: 2,5MB

Revisión interna de Camera Raw: 1001

Número máximo de subprocesos que usa Camera Raw: 3

Optimización de SIMD de Raw de cámara: SSE2,AVX,AVX2

Memoria virtual de Camera Raw: 4MB / 2047MB (0%)

Memoria real de Camera Raw: 4MB / 4096MB (0%)

Pantallas: 1) 1440x900

Información de procesador gráfico:

Metal: Intel(R) Iris(TM) Graphics 6000

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