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P: New AI-powered Lens Blur (Early Access) available across all surfaces.

Adobe Employee ,
Sep 27, 2023 Sep 27, 2023

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This post applies to Camera Raw, Lightroom Classic & the Lightroom Ecosystem products.

The Lightroom team is sharing an early look for AI-powered Lens Blur–giving you the ability to apply optical blur on any image regardless of how it was taken. Lens Blur is now available to try on all Lightroom surfaces.
 
How does Lens Blur work?
  • Lens blur applies a depth-based blur effect, similar to what can be achieved with real-world optical lenses, by using AI-generated or device-captured depth data (when available).
  • Lens blur will automatically prioritize focus for the detected subject, but you can also interactively adjust the focus distance. Precise focus range tuning is also available (currently desktop only: Lightroom Desktop, Lightroom Classic, and Camera Raw).
  • You can also further customize the Bokeh shapes, highlight Boost (desktop only), and make depth map refinements (desktop only).
 
Will my Lens Blur adjustments on one surface be synced to other surfaces? I.e. mobile to web to desktop, and vice versa?
  • Yes, all edits will sync. To revert settings, you can go back to previous versions or history steps, or un-apply Lens Blur settings.
 
Can I add Lens Blur settings to my presets?
  • No, presets and copy + paste workflows are not currently enabled for Lens Blur during Early Access.
 
For more information, please check out Lens Blur. 
 
Please give it a try and share feedback in this thread as we continually improve this feature.
 
Lisa Ngo: Lightroom Product Manager
 
Current Popular Lens Blur Feature Requests:

Stop by and give them a vote if they're of interest to you!

 

 

Posted by: 

Rikk Flohr - Customer Advocacy: Adobe Photography Products
TOPICS
macOS , Windows

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correct answers 1 Pinned Reply

Adobe Employee , Oct 20, 2023 Oct 20, 2023

Please report your system info via Lightroom>Help>System Info...

 

If you encounter GPU driver issues while using ML features in LrClassic/LrD/ACR, please try to update to the latest macOS version or if you are on a Windows machine, follow https://helpx.adobe.com/lightroom-classic/kb/troubleshoot-gpu.html to update your machine to the latest GPU driver and  see if the problem resolves itself.

 

If the OS or the driver is not available or possible and the problem persists, then try the following

...

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Explorer ,
Oct 20, 2023 Oct 20, 2023

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Thanks. Dragging the Boost all the way to zero improves it, but it is still a little too white.

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New Here ,
Oct 20, 2023 Oct 20, 2023

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This is a great feature, can you incorporate it with the masking in LR Classic.

regards  DanC

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Community Beginner ,
Oct 20, 2023 Oct 20, 2023

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I'm getting artifacts - especially among high contrast areas. So far, it's not for me... but I've only tried it once. Stay tuned...

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New Here ,
Oct 20, 2023 Oct 20, 2023

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I like it. I think I can get really creative with some of my older snapshots!

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New Here ,
Oct 20, 2023 Oct 20, 2023

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Whenever I use Lens Blur on my Mac, the internal fan runs and things really slow down. ☹️

Rich

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New Here ,
Oct 20, 2023 Oct 20, 2023

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I'm running Ventura on my 2017 Mac. My Mac is not compatible with the lastest macOS (Sonoma).

I'll try your work around.

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Participant ,
Oct 20, 2023 Oct 20, 2023

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I am running Ventura 13.6, and it works fine, but I have a new Mac Studio...

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New Here ,
Oct 20, 2023 Oct 20, 2023

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My mind is absoltely blown! I can not thank you all enough for this new feature! I was literally trying blur my background yesterday in PS & was watching tutorial after tutorial to figure it out, with a lot of frustration & no success. This just made all of my editing dreams come true!

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New Here ,
Oct 20, 2023 Oct 20, 2023

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aplying blur or an image that has clarity applied results in a lot of artifacts

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New Here ,
Oct 20, 2023 Oct 20, 2023

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Está incrivel esta opção! por muito tempo desejei este recurso diretamente no lightroom, estou gravando até videos de tutoriais para meus alunos de fotografia 😄 a ferramenta está trabalhando muito bem mesmo em um computador antigo como o meu (um Intel i3 gração 2) Parabéns a equipe de desenvolvimento! estou muito satisfeito com o recurso e espero que em nvoas atualizações seja possivel ajustar ruído e adicionar o efeito nas predefinições. 

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New Here ,
Oct 20, 2023 Oct 20, 2023

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This is of course a great feature which is embryonic in its massive potential. I did notice that a sufficiently devisive foreground element can fool it into a discontinuous background blur as seen here. It would therefore be useful to 'dropper' part of a successful blur for it to recognise continuity of it elsewhere in an image.

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New Here ,
Oct 20, 2023 Oct 20, 2023

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On first use it's somewhat intuitive, however, I am getting hung up on how to adjust/correct the mask for areas it made an error in evaluating.

 

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Adobe Employee ,
Oct 20, 2023 Oct 20, 2023

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You can play with the brush based Refine tool. Check out Julieanne's tutorial video.

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New Here ,
Oct 20, 2023 Oct 20, 2023

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I would like to have the ability to add or subtract from the portion of the image being blurred, along with visualization like we now have in masking.  Thanks for bringing this and the other AI solutions - maybe sharpening (akin to Topaz) next?

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Adobe Employee ,
Oct 20, 2023 Oct 20, 2023

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New Here ,
Oct 20, 2023 Oct 20, 2023

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TERRIBLE!  Freezes constantly!

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Adobe Employee ,
Oct 20, 2023 Oct 20, 2023

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Please share your system info via Lightroom>Help>System Info... Which part of the operation that causes it to freeze?

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Community Beginner ,
Oct 21, 2023 Oct 21, 2023

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I am not the original author but share the same problem. Screen freezes and sometimes it refreshes after a few seconds with the desired adjustment and more often not. Making it unusable.

Lightroom Classic version: 13.0.1 [ 202310121438-d2af310c ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Home Premium Edition
Version: 10.0.19045
Application architecture: x64
System architecture: x64
Logical processor count: 6
Processor speed: 2.8GHz
SqLite Version: 3.36.0
CPU Utilisation: 89.0%
Built-in memory: 32427.9 MB
Dedicated GPU memory used by Lightroom: 277.2MB / 128.0MB (216%)
Real memory available to Lightroom: 32427.9 MB
Real memory used by Lightroom: 2841.4 MB (8.7%)
Virtual memory used by Lightroom: 3243.1 MB
GDI objects count: 720
USER objects count: 2485
Process handles count: 3569
Memory cache size: 8.3MB
Internal Camera Raw version: 16.0 [ 1677 ]
Maximum thread count used by Camera Raw: 4
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 817MB / 16213MB (5%)
Camera Raw real memory: 896MB / 32427MB (2%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Standard Preview Size: 1440 pixels
Displays: 1) 2560x1440
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: Intel(R) UHD Graphics 630 (31.0.101.2125)
Init State: GPU for Display supported by default with custom image processing support
User Preference: Auto

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\clsgm\OneDrive\Pictures\Lightroom\Lightroom Catalog-v13.lrcat
Settings Folder: C:\Users\clsgm\AppData\Roaming\Adobe\Lightroom

Installed Plugins:
1) Flickr
2) Luminar 4
3) Nikon Tether Plugin
4) Topaz Photo AI

Config.lua flags: None

Adapter #1: Vendor : 8086
Device : 3e92
Subsystem : 3e921849
Revision : 0
Video Memory : 128
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (Realtek High Definition Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: Uninitialized
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) UHD Graphics 630
GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 31.0.101.2125
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.6.0 - Build 31.0.101.2125
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

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Adobe Employee ,
Oct 21, 2023 Oct 21, 2023

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Try reduce the screen resolution or work with zoom out level might help. Your CPU and GPU might be a little bit under-powered for the display setup.

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LEGEND ,
Oct 21, 2023 Oct 21, 2023

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@robertkaplanphotography, "DirectX: Intel(R) UHD Graphics 630 (31.0.101.2125)"

 

That's a six-year-old graphics processor in 8th- and 9th-generation Intel chips, and Intel has moved it to its "legacy software support model".

https://www.intel.com/content/www/us/en/search.html?ws=idsa-default#q=uhd%20graphics%20630&sort=rele...

https://www.intel.com/content/www/us/en/support/articles/000091662/graphics.html 

 

which means they're not going to fixing most driver bugs.  LR's AI commands rely on bug-free drivers.

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Community Beginner ,
Oct 20, 2023 Oct 20, 2023

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First trial seems to work pretty well... good addition.

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New Here ,
Oct 20, 2023 Oct 20, 2023

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Can not use it. 

392953002_294793236748053_2438386663453682490_n.jpg

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Adobe Employee ,
Oct 21, 2023 Oct 21, 2023

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Please share you system info via Lightroom>Help>System Info...

 

If you encounter GPU driver issues while using ML features in LrClassic/LrD/ACR, please try to update to the latest macOS version or if you are on a Windows machine, follow https://helpx.adobe.com/lightroom-classic/kb/troubleshoot-gpu.html to update your machine to the latest GPU driver and  see if the problem resolves itself. 

 

If the OS or the driver is not available or possible and the problem persists, then try the following workaround method as a last resort. The method provides a mechanism to allow LrDesktop/LrClassic/ACR customers to force the ML inference to always run on CPU instead of default. See details here https://helpx.adobe.com/camera-raw/kb/acr-gpu-faq.html#lens-blur

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New Here ,
Oct 21, 2023 Oct 21, 2023

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Photo329782443q7x_0-1697950176020.png

Is it a VGA problem?

I updated it.

 

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Adobe Employee ,
Oct 21, 2023 Oct 21, 2023

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It means your GPU does not support full GPU acceleration. It should help if you follow the https://helpx.adobe.com/camera-raw/kb/acr-gpu-faq.html#lens-blur.

 

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