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This post applies to Camera Raw, Lightroom Classic & the Lightroom Ecosystem products.
Stop by and give them a vote if they're of interest to you!
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Please report your system info via Lightroom>Help>System Info...
If you encounter GPU driver issues while using ML features in LrClassic/LrD/ACR, please try to update to the latest macOS version or if you are on a Windows machine, follow https://helpx.adobe.com/lightroom-classic/kb/troubleshoot-gpu.html to update your machine to the latest GPU driver and see if the problem resolves itself.
If the OS or the driver is not available or possible and the problem persists, then try the following
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My PC is older than that but runs WIndows 10 with 32GB of RAM. I'd like Adobe to address this issue. I think this feature is amazing but if I have this persistent problem, I'll start avoiding using it.
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Con la 1070 non succede.
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I have the same problem, screen goes black and I have to press power button to get it turn back on. It is like it hibernates because I get the same screen when it comes back on, one finger recognized LR is still open as before. I am on a new Asus Vivobook with GeForce RTX4050 with 6GB VRAM and full graphics enabled in preferences. On some images it is impossible to use the blur.
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Yes, I have that problem in spades, with the module going unresponsive (according to Windows) when clicking on the image to expand/contract it ... and it will continue flipping back and forth between expanded and contracted several times. It is actually unusable for me.
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System Info for above:
Lightroom Classic version: 13.1 [ 202312111226-41a494e8 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.19045
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 4.2GHz
SqLite Version: 3.36.0
CPU Utilisation: 15.0%
Built-in memory: 32706.8 MB
Dedicated GPU memory used by Lightroom: 933.7MB / 4017.0MB (23%)
Real memory available to Lightroom: 32706.8 MB
Real memory used by Lightroom: 10418.7 MB (31.8%)
Virtual memory used by Lightroom: 15750.7 MB
GDI objects count: 1189
USER objects count: 4082
Process handles count: 7786
Memory cache size: 1378.3MB
Internal Camera Raw version: 16.1 [ 1728 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 7864MB / 16353MB (48%)
Camera Raw real memory: 8456MB / 32706MB (25%)
System DPI setting: 240 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 2048 pixels
Displays: 1) 3840x2160, 2) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
Graphics Processor Info:
DirectX: NVIDIA GeForce GTX 1050 Ti (31.0.15.3623)
Init State: GPU for Image Processing supported by default
User Preference: Auto
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\LightRoomCatalog\Lightroom Catalog-2-2-v13.lrcat
Settings Folder: C:\Users\Dwight\AppData\Roaming\Adobe\Lightroom
Installed Plugins:
1) DxO PhotoLab 3
2) DxO PhotoLab 3 Importer
3) Flickr
4) HDR Efex Pro 2
5) Nikon Tether Plugin
6) ON1 Effects 10
7) ON1 Enhance 10
8) ON1 Photo 10
9) ON1 Portrait 10
10) ON1 Resize 10
11) Qimage Ultimate
Config.lua flags: None
Adapter #1: Vendor : 10de
Device : 1c82
Subsystem : 37631458
Revision : a1
Video Memory : 4017
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (2- High Definition Audio Device)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 536.23
GPUDeviceEnabled: false
OGLEnabled: true
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Thanks
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Fantastic
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At the first glance looks pretty nice.
But can someone from Adobe clarify how this works internally?
I mean does it have AI models builtin, or will require internet connection to work?
I'm worried because I sometimes use LrC from remote locations without internet coverage.
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For Lightroom Classic, the models are local.
You should be able to turn off your internet and still use the feature.
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Thank you for the reply.
That's great!
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YES I AM GETTING THE BLACK SCREEN AS WELL, BUT ENJOYING IT.
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Works great on people and subjects both on jpg and RAW. The depth map is amazing.
In some cases, hair selection is not perfect, it blurs around the edge of the head, so single hairs are blurred which looks fazy, also jewelry on hair is blured. In some cases, triangular shaped space between legs or arms is not detected; adding blur or focus with brush is not perfect, it looks like working on 2D not on 3D depth map.
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agreed. My biggest complaint is "fly away hairs". they are hard to get to look natrual. Here is hoping they refine this moving forward.
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refinement around the hair is not clear.
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I used a very small brush and the blue button underneath to get those cleaned up
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I acknowledge that this is a beta feature but let's be honest, mobile phones can do way better. I would expect Adobe to be the leader, not a follower
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I disagree. Even on a first try, this funtion is more subtle, picks out the subject better, and has far more options than I have in iPhone portait mode.
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I use the Samsung S23 Ultra's feature. Samsung constantly improves it so it is pretty good, but it is still a cell phone picture. Using the zoom features and pixel peeping there is really no comparison to a real camera ...yet.
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I absolutly not agree, iphone portrait mode is very bad, ugly and flat I hate it when I see it. On lightromm theres depth to the blur its way way way better and nobody with fonctional eyes can argue on that
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so with your "fonctional" eyes, you can clearly see how badly it's failing on this example, it's not a complicated hair structure, just a simple over-the-shoulder background. If we add hair to the equation its a dissaster
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Agree. Similarly "sunstars" get clobbered against a blurred background.
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The refine section should fix this, select the visualize deoth and it will allow you to blur/focus any element using a brush, feathering, flow and also provides a separate blur amount slider for the specific areas being worked on. This is a great feature!
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Would love to be able to brush it off of certain locations. Otherewise loving this feature!
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There are "refine" brushes in that submenue.
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Checkout Julieanne's nice tutorial video.