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Strange lines showing up on pics, only in Lightroom

New Here ,
Aug 25, 2020 Aug 25, 2020

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I've imported a few thousand images to a catalog but some images show up in Library and Develop with bands of random colored lines.

I've tried all the options for graphics processors, no change. Rebuilt previews, no change.

However, if I edit the image in Photoshop or view in explorer the image is fine. It only happens in Lightroom. If you looks closely you can see there is a subtle difference between Library and Develop.


If I export from Lightroom the same lines are then visible in the exported file in any image viewer.

Happens with all image formats, from all cameras. Latest graphics drivers installed (using Intel UHD630 on-board graphics).


Brand new PC build, no issues with any other hardware/software.

Any help appreciated, it's driving me mad!

In Library:

Mike5DB1_0-1598355742232.png

In Develop:

Mike5DB1_1-1598355775119.png

In Windows Photo Viewer and Photoshop:

Mike5DB1_2-1598355850512.png

 

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LEGEND ,
Aug 25, 2020 Aug 25, 2020

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This is a corrupted photo. The cause of corrupted photos is that you have a hardware malfunction somewhere, and you need to do some troubleshooting to isolate the cause.

 

It doesn't show up in other programs because the file is handled differently, usually showing the JPG preview in the file which is often un-corrupted when the RAW is corrupted.

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New Here ,
Aug 25, 2020 Aug 25, 2020

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I'm not using RAW, these are JPG files.

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LEGEND ,
Aug 25, 2020 Aug 25, 2020

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Hardware malfunction is the only cause of this problem that I know of.

 

Furthermore, Lightroom Classic does not have (and never has had, all the way back to Lightroom 1) a function that modifies the pixels of your original photos.

 

So, there is no logical explanation for Lightroom to be the cause. There are plenty of logical explanations for hardware to be the cause.

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Community Expert ,
Aug 25, 2020 Aug 25, 2020

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Turn off GPU accelration in Lightroom preferences. See if it still does this. If it doesn't there is a problem with your GPU.

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LEGEND ,
Aug 25, 2020 Aug 25, 2020

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Develop and Library use differing preview architecture so it would be odd to be GPU which you say you've tried messing with. You also state you don't see the lines outside LR so I can't see how it's a corrupted document. So it might be a display profile issue; recalibrate and build a new display profile and see it that helps. Odd however that if you export, the new document now shows the lines. Did you apply edits in LR then export? What if you import a 'virgin' JPEG, do NO edits and export a new copy at the same size and color space; lines? 

Also go ahead and reset LR's preferences and check:

https://helpx.adobe.com/lightroom-classic/help/setting-preferences-lightroom.html

Author “Color Management for Photographers" & "Photoshop CC Color Management/pluralsight"

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LEGEND ,
Aug 25, 2020 Aug 25, 2020

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Please post your System Information as Lightroom Classic (LrC) reports it. In LrC click on Help, then System Info, then Copy. Past that information into a reply. Please present all information from first line down to and including Plug-in Info. Info after Plug-in info can be cut as that is just so much dead space to us non-Techs.

 

davidg36166309_0-1598384940036.png

 

davidg36166309_1-1598384940036.png

 

 

davidg36166309_2-1598384940037.png

 

 

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New Here ,
Aug 28, 2020 Aug 28, 2020

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System info as follows, using onboard graphics (Intel UHD630), PC is one I built myself:

Lightroom Classic version: 9.4 [ 202008061458-dbb2971e ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.19041
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 3.6 GHz
SqLite Version: 3.30.1
Built-in memory: 32665.4 MB
Real memory available to Lightroom: 32665.4 MB
Real memory used by Lightroom: 493.7 MB (1.5%)
Virtual memory used by Lightroom: 434.6 MB
GDI objects count: 577
USER objects count: 1846
Process handles count: 1357
Memory cache size: 0.0MB
Internal Camera Raw version: 12.4 [ 555 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 0MB / 16332MB (0%)
Camera Raw real memory: 0MB / 32665MB (0%)
System DPI setting: 144 DPI (high DPI mode)
Desktop composition enabled: Yes
Displays: 1) 3840x2160, 2) 1366x768
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: Intel(R) UHD Graphics 630 (27.20.100.8673)

 

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\Paul\Pictures\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\Paul\AppData\Roaming\Adobe\Lightroom

Installed Plugins:
1) AdobeStock
2) Facebook
3) Flickr
4) Nikon Tether Plugin

Config.lua flags: None

Adapter #1: Vendor : 8086
Device : 3e98
Subsystem : 7b511462
Revision : 2
Video Memory : 128
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: LG Ultra HD (Intel(R) Display Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: Uninitialized
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) UHD Graphics 630
GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 27.20.100.8673
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.6.0 - Build 27.20.100.8673
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

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LEGEND ,
Aug 25, 2020 Aug 25, 2020

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Also, what is your PC make/model?

 

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New Here ,
Aug 29, 2020 Aug 29, 2020

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PC I built myself

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LEGEND ,
Aug 29, 2020 Aug 29, 2020

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Graphics Processor Info:
DirectX: Intel(R) UHD Graphics 630 (27.20.100.8673)

and

PC I built myself

So, just an integrated video control, no actual desecrate GPU?

 

That is why I was wondering make/model, thinking it may be a computer without GPU, OR a misbehaving GPU driver.

 

As self built, I assume a workstation or desktop, yet no GPU?

 

I ask because if you have a GPU then something is wrong. If you do not, then /preferences/performance/use Graphics Processor should be no.

 

 

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New Here ,
Aug 31, 2020 Aug 31, 2020

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Yes, no discrete graphics just onboard. GPU is disabled in preferences.

Mike5DB1_0-1598870287379.png


Here is a short video of some of the symptoms. I have the latest graphics drivers.

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New Here ,
Aug 31, 2020 Aug 31, 2020

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I was on a chat with Adobe support for over an hour tonight. Tried all the usual tricks like updating drivers, installing old versions of Lightroom etc.

No joy.


Next step, Intel support and then maybe RMA the CPU.

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Participant ,
Aug 31, 2020 Aug 31, 2020

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It's a long shot but check your RAM.

I once had a similar problem and it turned out to be a faulty memory module. I replaced that and all was fine again.

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New Here ,
Sep 01, 2020 Sep 01, 2020

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I've run memtest86 which found no problems. I'll try swapping out the RAM modules and see what happens.

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New Here ,
Jan 15, 2024 Jan 15, 2024

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If you haven't solved already, I had a similar issue. Turning off "Lens Correction" fixed these weird banded lines for me. Hope this helps.

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Adobe Employee ,
Jan 15, 2024 Jan 15, 2024

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LATEST

You’ve posted to an ancient thread. It is highly unlikely that the issue described in this thread, though not impossible, is the same one you are currently experiencing. Rather than resurrect an old thread that is seemingly similar, you are better off posting to a new thread with fresh, complete information, including system information, a complete description of the problem, and step-by-step instructions for reproduction. 

 

If the issue is the same, we will merge you back into the appropriate location. 

 

Thank you!

 

Rikk Flohr: Adobe Photography Org

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