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Can I see Mixamo Legal Terms of Use?

New Here ,
Mar 09, 2022 Mar 09, 2022

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I've two questions.

1. Can I see Mixamo Terms of Use?

2. I want to include animations from Mixamo in my project, yes it is free for commercial use. But is it free to sell a project (in Unreal Engine Marketplace) featuring Mixamo animations?

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correct answers 1 Correct answer

LEGEND , Mar 12, 2022 Mar 12, 2022
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, the game engine transforms .FBX into a unique structure (.uasset).


By @Serhat0101

its not that unique and its pretty easy to unwrap a unreal-asset back into a Fbx but yes that simple step covers you under the terms

so for example; I own BG3 and buy a mod from you that adds zombies

 

the file i get from you unpacks to add models/ animations [whatever] into my bg3 game = you are covered because I am assumed to not be a hacker and therefor need to go get my zombie model dirrect from Mixamo instead of

...

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LEGEND ,
Mar 10, 2022 Mar 10, 2022

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1. https://archive.ph/20140905103016/https://www.mixamo.com/fuse/legal

this is a backup copy of the old terms which still are in effect

 

2. the basic idea is you can use Fuse\ Mixamo for your own projects but you can't resupply the files so if your unreal game has Mixamo animations in it then you are fine but you can't include those files as some extra folder

yes people can just pull them out of your unreal files but thats still fair use... so most people will goto Mixamo and download the files themselves instead of getting them off you

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New Here ,
Mar 12, 2022 Mar 12, 2022

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To explain more, there are zombies in my project, I took their animations from Mixamo and added them.
I am not selling the game directly, I am selling the project, namely the source codes of the game.

"you are fine but you can't include those files as some extra folder"
What do you mean by extra folders?
There is not going to be .FBX animations in the game's project folder. When you add this to the project, the game engine transforms .FBX into a unique structure (.uasset).

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LEGEND ,
Mar 12, 2022 Mar 12, 2022

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quote

, the game engine transforms .FBX into a unique structure (.uasset).


By @Serhat0101

its not that unique and its pretty easy to unwrap a unreal-asset back into a Fbx but yes that simple step covers you under the terms

so for example; I own BG3 and buy a mod from you that adds zombies

 

the file i get from you unpacks to add models/ animations [whatever] into my bg3 game = you are covered because I am assumed to not be a hacker and therefor need to go get my zombie model dirrect from Mixamo instead of your mod

 

if your mod also had a folder with Mixamo models or animations in Fbx, Obj [whatever standard you pick] then that would be against the licence because i could just use those models instead of getting them from Mixamo

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