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Hi all,
I created fatty humanoid & uploaded in mixamo for Auto Rig bt in Mixamo the mesh is looking weired at the waist. I tried many ways like increasing vertices at that part, adjusting bones after mixamo downloaded file, increasing & decreasing of height, width, legs & hands mesh adjusted bt no use the same result is coming like folding waist can you plz fix this issue. Thank you
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the weight map is wrong which isn't something Mixamo is designed to fix
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Thanks a lot
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Ussnorway is correct - this is a weightmap issue.
All you need to do is take it into your 3D package of choice and adjust the weightmaps (add some fall off and also delete influences/maps for non-related bones) - you'll find that there are partial weightmaps for other body parts/bones.
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Thank you so much