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usha.rani
Participant
February 4, 2021
Question

Getting weird mesh in mixamo

  • February 4, 2021
  • 2 replies
  • 1692 views

Hi all,

      I created fatty humanoid & uploaded in mixamo for Auto Rig bt in Mixamo the mesh is looking weired at the waist. I tried many ways like increasing vertices at that part, adjusting bones after mixamo downloaded file, increasing & decreasing of height, width, legs & hands mesh adjusted bt no use the same result is coming like folding waist can you plz fix this issue. Thank you

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2 replies

Participating Frequently
February 6, 2021

Ussnorway is correct - this is a weightmap issue.

 

All you need to do is take it into your 3D package of choice and adjust the weightmaps (add some fall off and also delete influences/maps for non-related bones) - you'll find that there are partial weightmaps for other body parts/bones.

usha.rani
usha.raniAuthor
Participant
February 7, 2021

Thank you so much

 

Ussnorway7605025
Legend
February 5, 2021

the weight map is wrong which isn't something Mixamo is designed to fix

usha.rani
usha.raniAuthor
Participant
February 7, 2021

Thanks a lot