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14

Good news! We've upgraded the FBX SDK in Mixamo core from FBX2014.1 to FBX2019.0

Adobe Employee ,
Dec 09, 2020 Dec 09, 2020

This upgrade means you can seamlessly export and upload the latest FBX file versions or earlier. And if your character uses Physically Based Rendering (PBR) materials, those materials will also be passed through seamlessly (although they will not display in Mixamo).

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Character , Download , Upload
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New Here ,
Dec 27, 2020 Dec 27, 2020

Not good! When i upload my own models i can't use your animations. Loading animation don't stop!
Also the texture appearance of head and body of my newest model fits together.

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New Here ,
Dec 27, 2020 Dec 27, 2020

correction: Also the texture appearance of head and body of my newest model doesn't fit together

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LEGEND ,
Dec 27, 2020 Dec 27, 2020

thats nice but what does it have to do with Fbx2019?

 

if you want help to fix your random models then share a file so people can take a look to see where you made the mistake

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Community Beginner ,
Dec 28, 2020 Dec 28, 2020

Nothing seamless about it for me as I have been trying all day to get the results I have been use to for several years. Model in Maya, export as FBX or OBJ, import to Mixamo for rigging, export back to Maya, use the auto-rigger and done. NOW, whatever I upload to Mixamo is fine, I rig and download BUT NOTHING SHOWS UP WHEN I IMPORT THE FBX INTO MAYA. I have done this hundreds of times problem free. The file has data as I can upload again to Mixamo but whatever"upgrade" you guys did has broken this process for me. I have tried it with Maya 3013, 2015 and 2017 and each time NOTHING shows up when I import. SO is there a trick or something I need to do? I have options in my export to pick a FBX flavor, but not on import and since exporting isn't the problem we'll move along and circle back to what do I need to download and where do I get it in order to be able to read Mixamo FBX downloads? I have tried every option they have listed for downloading. and YES, I have the FBX plugin installed in my plugin manager as I am able to export and import free and easy all day long. Just a couple weeks ago I had no problem and nothing has changed on my end

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Community Beginner ,
Mar 13, 2025 Mar 13, 2025

Ha! I see I am replying to myself. The problem was that the FBX Mixamo exports ( I download from Mixamo) is a more recent version of FBX that my Maya 2015 can't read. I was able to bring this downloaded FBX into Maya 2017 , export from there and Maya 2015 can read it just fine. I use 2015 because it is the last version that uses Mental Ray renderer. I hate Arnold. I do a lot of accident reconstruction so the car paint Mental Ray shader is perfect. I am NOW having the problem that the auto-rigger plugin that has been working since the beginning of time is now crashing Maya. I have done NOTHING to make this happen. No new updates or plugins or anything

 

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Community Beginner ,
Mar 13, 2025 Mar 13, 2025

and Mixamo help is totally useless. The damn dumbest AI chatbot in the friggin world. Can't get an actual human

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LEGEND ,
Mar 13, 2025 Mar 13, 2025
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the Mixamo auto-rigger plugin uses very old code that has been made redundant... if Maya is upgraded to anything like its current build then it will refuse to read that old code

 

as Maya is owned by Autodesk we has zero control and yes Adobe does currently own Mixamo but that auto rig was not coded by then... it is possible to recode the Mixamo plugin but i don't work for them

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New Here ,
Sep 07, 2021 Sep 07, 2021

It's been 9 months, why is this still broken for unreal users?

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