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Hi there,
I've been trying to figure out what is causing this all night - I've made a model in Blender that uses materials to color it. It works fine with Mixamo and rigs/animates properly, but when I export it and then import the FBX into Unity it always has a weird shadowy/noisy overlay on the surface of the mesh that I can't get rid of, even if I change the materials. It doesn't seem to be related to lighting (I just have environmental lighting with no shadows)... I feel like I'm missing something really simple, any ideas?
The screenshot shows the same models next to each other - the noisy one has been through Mixamo. Aside from that they seem to have exactly the same settings, except the Mixamo one uses a Skinned Mesh Renderer rather than a mesh renderer.
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Thanks for your reply - you're right, this issue had nothing to do with Mixamo itself. I think it was a combination of what you suggested + my Unity lighting settings being dodgy (I'm quite new to this). Either way I appreciate the response a lot.
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