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mixamo requirement

Community Beginner ,
Aug 30, 2021 Aug 30, 2021

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hi i was wondering if mixamo will be adding support for disjointed body part characters anytime soon or if there is an alternate way for this.

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Community Expert ,
Aug 31, 2021 Aug 31, 2021

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Adobe doesn't publicly discuss unreleased features or roadmaps for applications.

BUT

If your character is a simple biped with disconnected limbs, you could create a dummy rig that has connected body parts, then retarget your animation to your custom character.

It would be great to see your character that you're trying to target.

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Community Beginner ,
Aug 31, 2021 Aug 31, 2021

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Thank you so much for replying!
And what you mentioned sounds like something i might be interested in. I
was wondering if there was an example tutorial video about retargeting rigs
to other characters.
The character i’m working with is basically a simple blocky body similar to
“Minecraft” where the body parts aren’t exactly jointed otherwise it would
misbehave in certain animations.

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Community Expert ,
Aug 31, 2021 Aug 31, 2021

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While you could use bvh for minecraft style characters, I would probably use a really basic rig. The number of joints/bones in the capture data won't give you the "blocky" style movement without a bunch of editing even after you've applied the mixamo rig.

 

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Community Beginner ,
Aug 31, 2021 Aug 31, 2021

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I still need to have like a standard Rig like arms , elbo, neck, head, leg,
knees , spine.
Since my character wasn’t meant to be completely basic , but I’ll look into
this bvh thing you mentioned.

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Community Expert ,
Aug 31, 2021 Aug 31, 2021

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Ran a quick test.

Made a cubedude... super bendy, but retargeting should get you to your disconnected parts.

just make sure that you have some "dummy" geometry connecting the gaps between sections of your mesh.

Screen Shot 2021-08-31 at 4.10.59 PM.pngScreen Shot 2021-08-31 at 4.10.06 PM.png

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Community Expert ,
Aug 31, 2021 Aug 31, 2021

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WOW - even easier....  if you look at the (*crappy) modeling hierarchy that I have in the test.

Because I left it out of the main hierarchy, it was super easy to delete those pieces once I downloaded the animation. The cubes are still twisting strangely, but a little weight map editing can correct that.

Screen Shot 2021-08-31 at 4.29.42 PM.png

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Community Beginner ,
Aug 31, 2021 Aug 31, 2021

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LATEST
  1. The issue is that i use Unity to model my characters so I don't know if i can do that but i will give it a shot

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