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Participant
August 31, 2021
Question

mixamo requirement

  • August 31, 2021
  • 1 reply
  • 726 views

hi i was wondering if mixamo will be adding support for disjointed body part characters anytime soon or if there is an alternate way for this.

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1 reply

Ko.Maruyama
Community Expert
Community Expert
August 31, 2021

Adobe doesn't publicly discuss unreleased features or roadmaps for applications.

BUT

If your character is a simple biped with disconnected limbs, you could create a dummy rig that has connected body parts, then retarget your animation to your custom character.

It would be great to see your character that you're trying to target.

king5FDCAuthor
Participant
August 31, 2021
Thank you so much for replying!
And what you mentioned sounds like something i might be interested in. I
was wondering if there was an example tutorial video about retargeting rigs
to other characters.
The character i’m working with is basically a simple blocky body similar to
“Minecraft” where the body parts aren’t exactly jointed otherwise it would
misbehave in certain animations.
king5FDCAuthor
Participant
August 31, 2021

While you could use bvh for minecraft style characters, I would probably use a really basic rig. The number of joints/bones in the capture data won't give you the "blocky" style movement without a bunch of editing even after you've applied the mixamo rig.

 


I still need to have like a standard Rig like arms , elbo, neck, head, leg,
knees , spine.
Since my character wasn’t meant to be completely basic , but I’ll look into
this bvh thing you mentioned.