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The site is stuck on loding page, I tried using it from multiple devices ans multiple emails.None of them are working, why is the site down this time.
• USDZ exported from Mixamo pipeline loads and plays in Reality Composer Pro and Quick Look, but in my Xcode/RealityKit app the model loads and shows no animations (or falls back).
I’ve used Mixamo in the past with this model without issues. But when I try now it creates this horrific version of my mesh: What my mesh looks like in Blender: I’ve tried with both FBX and OBJ but the same result each time. Did something with how models are processed change?
Hello, when I try to upload my character to Mixamo it gives me the error Sorry unable to map your existing skeleton, I am really new to Blender so I would appreciate it if you give me explanations, explain them in a way that someone who is not very experienced understands, here I leave you a photo of the bug and the model in Blender: https://drive.google.com/file/d/1xb8n6W4ATyRiM_vG_K8UElj5Zan0VEgK/view?usp=sharing
Hks problem please Sahi kar do na
Mixamo has been down since the night of June 16th. I've been speaking with at least 10 different support people and they keep directing me to post here, and to wait 24-48 hours for responses/ fixes. There has been 0 communication about these issues, and when I press for details or timelines, I get redirected here. I was told yesterday by one support worker that "Mixamo is not supported anymore" and that it "May be fixed or May not be fixed."
I exported a model whose origin is correctly placed at the level of the sole of the shoes and between both legs. When I export this FBX and also test it reimport in Blender, it still looks correctly positioned above the +z axis. But when I load the model in Mixamo it is below ground level. How do I tell Mixamo to adjust this? Can the develelopers of Mixamo fix this bug or is there a workaround to this?
When just putting in the fbx file for the model it looks finePlacing the points for the auto rigger looks fineHowever after it has been rigged, som textures lose their colourWhen I click the back button once, to go back to the placement of the rig points, it’s then become gray, but it reverts back if I redo everything again. I’m not sure if this problem has anything to do with my fbx file from blender or not. I hulled the character in magicavoxel in order to save loading times when implementing the character in a game, but I feel like it shouldn’t impact the surface, especially since the lower body is hulled too but there’s only the issue of the textures mid-way-leg upwards. Is there any solution here, maybe about how to export the fbx file, what to include and not? For context I’ve clicked off animation, I have -z as the forward as otherwise the animation became really messed up, and I’ve only selected mesh. The rest I haven’t touched, but some aren’t included by default for me so it
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Please, I dont know why my model doesnt work on mixamo I use the Mixamo skeleton for my riggingI think can be the size of the mesh or a skinning bones error
I just started working with Maximo in Blender 4.5.I found a UTube video and out of the gate it all worked great.The issue I have is that I need to Pan to a character, standing still, and then have the character start walking. I tried moving the keyframe points along the time line (Before I applied the Follow Path constraint). That caused a MESS. The character is at the start point at the proper time, but the character starts walking at keyframe 0 rather than the keyframe I need it to begin.Is this an issue that can be fixed?
I've attached FBX file.The character model i used is from the assets. i edited the face to be faceless. I'm not sure where exactly should i fix this.
# Maximo Character copyright Hi, I created a game for my degree and used Maximo Character in it. I acknowledge it in my thesis. I am sending my work for the conference. I am using a picture of that character in a presentation. They mentioned to request the copyrights or no issues of using that image in my presentation for anything other than me. How can I get that? Thankyou
getting this errors every time, any ways to fix this?sry if im doing smth stupid, my first model(ik that looks bad, but this is for practice)
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Can't get "Create Cotnrol Rig" or "Zero Out Rig" buttons to work on mixamo rigs. Just get the following errors.Couldn't even get the add-on install to out-of-the-box without finding someone else's solution to fix a line of code in the .py file.
@Ussnorway7605025 from what ive seen youre pretty much an expert by now on this, its the usual "please place all markers on the character" ive seen you like testing it yourself so i added the file im using. help would be much appreciated
I tried auto-rigging yesterday and it worked. Today, the same file isn’t working in either FBX or OBJ format. I also tested several older models that previously worked, and none of them are working now. Is the issue related to Mixamo’s servers, or to my models (that used to function correctly)?
I am trying to upload files that were uploaded last week and were working fine, but since 2 days I cannot upload a single character.It gets stuck on the loading animation screen
Hello!I tried to auto rig my character, but it doesn't work. I have seen a lot of other posts with the same problems, however they characters were all pretty normal. I suspect that my models unusual anatomy might have something to do with it, but I'm not sure. Any help would be appreciated
I uploaded a chracter and tried to download it with added animation.It is not working. I tried from different locations.
Hi. I'm a teacher creating animations for my students during the pandemic to keep them motivated.Believe it or not, I'm animating in PowerPoint with Mixamo models and backgrounds done with PS.I uploaded a free model from the Valve game L4D2.https://www.models-resource.com/pc_computer/left4dead2/model/12699/The upload worked perfectly as far as I can tell but not with the textures (these are included in zip).I tried to export from Photoshop but it didn't work and Blender is very complicated for a noob like myself. In PS I could see the textures properly mapped.I've searched 3 hours of youtube videos but none provided any answer.Any help would be greatly appreciated.CheersJohn
I put all the markers on the character, but it says this.Does somebody knows why it could be ?sorry i'm beginner to this( sorry my bad english btw)
Hi,What I'm trying to do:1. Download a character from Mixamo2. Edit it in Blender 3.2 (for example I need arms to be a separated mesh parts)3. Export it to FBX with textures4. Upload it back to Mixamo to find some animationsDuring last step I'm getting "Sorry, unable to map your existing skeleton" error in Mixamo. In attachements - my exported fileHere is my export settings from Blender I'm new to 3d modeling and can't figure out what I'm doing wrong. 😞Please help meThank you.
Every time I export an FBX file from Blender (version [your version number]) and upload it to Mixamo, the site fails to process the file.OBJ works fine, but FBX gives an error. The same FBX imports correctly in Blender and Unreal, so it’s not corrupted.Please look into this issue or update the documentation with supported Blender FBX export settings.
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