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shape keys after rigging in mixamo

New Here ,
May 01, 2023 May 01, 2023

Hello! I apologize in advance if my question is repeated. I have a model with shape keys (for facial animation). After I loaded the model into mixamo and did the rigging, I export this model to blender. In blender, rigging works well, but shape keys are gone. Please help me figure this out. how can I save shape keys after rigging in mixamo? I saw that there is a mixamo addon for Blender, can it somehow help in this matter?

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correct answers 1 Correct answer

LEGEND , May 02, 2023 May 02, 2023

the correct workflow is: make your model; upload it too Mixamo for rigging; download that with any poses/ animations needed and THEN add face bones tails, wings or anything else

 

if you upload a model with bones Mixamo will ignore all the bones [skipping the rigging step] or replace all bones with one of the standar 3 rigs ... in the past you could rig face blends with fuse and upload those to Mixamo but Adobe pulled that option out soon after ending Fuse and while some of us keep copies its hone

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LEGEND ,
May 02, 2023 May 02, 2023
LATEST

the correct workflow is: make your model; upload it too Mixamo for rigging; download that with any poses/ animations needed and THEN add face bones tails, wings or anything else

 

if you upload a model with bones Mixamo will ignore all the bones [skipping the rigging step] or replace all bones with one of the standar 3 rigs ... in the past you could rig face blends with fuse and upload those to Mixamo but Adobe pulled that option out soon after ending Fuse and while some of us keep copies its honestly not worth the extra effort as there are better options around now

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