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UNABLE TO MAP YOUR EXISTING SKELETON ON A MIXAMO RIG !!!

New Here ,
Apr 09, 2024 Apr 09, 2024

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Hello there,

I have a 3D Character, I want to rig it in mixamo so I can use the mixamo animation library.

The Auto rig has some mistakes so I want to improve some weight painting and bone placement in Blender.

After these I'd like to reimport it to mixamo the cleanly rigged character so the animations will match better.

I am using the Mixamo Add-on to create a control rig and zero out the rig.

 

I have been following this tutorial Mixamo & Blender #2 - Advanced Workflows (textured models etc.) (youtube.com) and I have seen other resources where they easily re import a mixamo rig.

My steps :

 

  1. Upload the character and placed markers
  2. Choose an animation
  3. donwload FBX with skin
  4. Zero out Rig and Create a control rig
  5. Export with these settings (please see image) as suggested in the tutorial
  6. reimporting into mixamo
  7. I get the error message

 

 

 

EGIDIO3640781939ls_1-1712654128347.png

EGIDIO3640781939ls_0-1712653813602.png

I want to understand why this is not working before to waste time on weight painting.

Do you have any possible solution or work around?

I need just to fix the crouch and shoulder but is becoming very hard to figure it out.

 

I have even tried to just reimport the model without any modification or without control rig but is still giving me the error(!?)
Thank you very much

 

 

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Character , Upload

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LEGEND ,
Apr 11, 2024 Apr 11, 2024

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the error means the model you are uploading does not have a bone rig that can be matched to one of the stadard Mixamo rigs

 

as to why depends on details you didn't provide but i would guess its in the convert to Fbx stage because you didn't say 'standard Fbx'... with out the model to actually test thats just a guess on my part

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