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Auto rigged Character get stucked spine (Hips) bone (Blender)

New Here ,
Mar 06, 2021 Mar 06, 2021

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Hi 

 

I got a wierd problem. Easiest way to explane is like below:

 

If I copy keyframes from a animation from Mixamo to a Character I downloaded from Mixamo, the Character will run the animation perfectly.

If I copy keyframes from a animation from Mixamo to a Character I Rigged in Mixamo, the Character will run the animation perfectly, but the Hips-bone will hold the character at the same position (when the animation runs).

 

The armature looks exactly the same. Any Idea anyone?

 

Thanks in Advance

 

Ken 

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Animation Controls , Character

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LEGEND ,
Mar 06, 2021 Mar 06, 2021

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if you strip the bones out of the character you want to use; upload it to Mixamo to rig and download it with the animation, does it then run correct in your copy of Blender?

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New Here ,
Mar 07, 2021 Mar 07, 2021

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Hi

 

Thanks for response.

 

that works. But I need to append or copy keyframes to combine different animations so its not a the final sulution

 

Thanks

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LEGEND ,
Mar 07, 2021 Mar 07, 2021

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so download the new working model in as many animations as you need... the real issue here is you trying to copy / paste plot markers between different models in different base poses

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