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OS: Windows 10 1909
PrPro version: 22.1.0.14
Hey guys!
After updating, my playback windows are using nearest neigbour scaling instead of bicubic (or whatever it used to use)
This happens on software or CUDA, and with any resolution selected (and both with/without high quality playback selected)
Paused frames appear to have the same issue
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bump (is this just me?)
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Can you share screenshots exhibiting this issue? Is this issue specific to some media type? If yes, can you share some sample. And do you have any effect applied on the clip?
-Vinayak
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Screenshots attached - one is a screen grab and one is a rendered frame
Further notes: it only is an issue on scale sizes larger than 100%, in my testing
As shown below, it affects media as well as graphics (using the text tool in this case, but I have tested with imported PNGs etc)
No effects on clip
GPU drivers up to date (Nvidia Production Branch 471.68 on a Quadro P4000)
(Note: can confirm problem still exists in PrPro Beta 22.1.0.35)
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Hi @parenteswagking, thank you for reporting. It is related to a display level change we made recently in 22.1 to show none-interpolated pixels when view is zoomed in (>100%). We are still working on accomodating different sampling expectation for different workflows. Please help share your concerns if any. Thanks!
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Hi Thomas,
Thanks for the info!
My preference would be to have an option to view an interpolated version for playback, but I trust you guys are the experts!