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The Project Neo Community is your space to explore, learn, and share creative work with other designers. Whether you're seeking inspiration or looking to showcase your designs, the community gallery is where it all happens.
Try Project Neo (beta) Project Neo (beta) is available as a free beta! Log in with your Adobe ID to get started. |
What can you do within the Project Neo community?
View the Design Process Step-by-Step
Discover how a design has come together by exploring its creative journey. See snapshots of a project's history and learn how designers are using Neo’s powerful tools.
Remix Featured Projects
Remix Adobe-created projects and use them as a starting point for your own work. Remixing allows you to dive into the details of a file and learn design techniques as you go. Look for projects in the "Remixable" filter and use the Remix button to bring them directly into Neo.
Share Your Designs
Inspire others by sharing your work in the gallery! When you upload your design, others can view its creative history and remix it. You can always remove your design later through the Share menu or directly from your Community profile.
Collaborate and Share Links
Invite others to explore your design with the Copy Link feature. Share a link to your project, and others can view and explore it in Neo's editor. See where they're focused as they navigate your design, and let them interact with your file without making permanent changes.
Navigating the Community Gallery
Use filters to find content that speaks to your style:
Start exploring, get inspired, and share your own creations to help other designers learn and grow with Neo!
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I think this needs a video with audio, to really get your point across of what can be done with product Neo?
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This looks cool, can't wait to see how this evolves.
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Nice !
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Adobe Substance 3D Modeler has been simplified for 2D design applications. If we consider it only for amateur 3D work, it's a good application. However, from a professional standpoint, it's unfortunately insufficient for 3D environment animation and object modeling. I trust Adobe, but I believe there are still shortcomings on the Substance side. I think vector design users are more inclined to use NURBS-based modeling instead of polygons-based modeling when creating 3D objects. My expectation from Adobe is to include a new NURBS-based application, similar to Plasticity, within the CC package. Despite expressing this in many places, unfortunately, I haven't received any response, so I wanted to share it here as well.
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Awesome, I have a plan to do some fun experiments 🙂
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This is epic! I plan to do some sweet experiments with this.
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Will this become a full-blown app at some point, or will it remain a web app?
Tx
mj
iMSD
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Oh, forgot to say it is super cool!