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Community Assets

Participant ,
Apr 24, 2024 Apr 24, 2024

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Hi, every timeI try to post my material in the community assests, I get this message. No other information.

 

The reason why I want to upload it is because I discovered the Substance Plugin for Unreal, which lets you have a faster workflow between apps. In a tutorial on how to use this plugin, an Adobe employee responded that if you want to be able to use the exposed parameters made in Designer in Unreal, you should first upload the material on the community assets. Then you can follow his steps (which was downloading the material, adjusting its parameters in Unreal). 

 

So I have two questions:

 

1. Is it really necessary to upload the material to the community assets?

2. How can I use my exposed parameters (made in Designer) in Unreal? Because it's a lot of back and forth just for tweaking a color or a value in Designer and then reimporting it, and so on.

 

Thanks!

 

RoxanaMD_0-1713978555137.png

 

Bug Unresolved
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Bugs & Crashes

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1 Comment
Adobe Employee ,
Apr 29, 2024 Apr 29, 2024

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Hello @RoxanaMD,

 

Thanks for the message.

 

Could you share a link to the message regarding this Community Assets workflow? The Community Assets library is a place to share your assets with other Substance users. You don't need to share your asset in this library if you simply need to use a material with exposed parameters in UE5.

 

When you're happy with your Designer material, expose the desired parameters. You can than publish the package as a .SBSAR. Import the .SBSAR file in UE5 and if the official Substance plugin is installed, you should be able to edit the previously exposed parameters.

https://www.youtube.com/watch?v=ZhbCD-GuLJw

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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