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Hi, I am trying to load a substance 3D designer file into substance painter and I have this error message:
"
[EngineProcedural] Failed to decode Substance.
resource://your_assets/headLight_generator_controls_v001/headLight_generator?version=987d39414efaa9cf2fae535744e6046c24fc6c59.sbsar
"
It's not the first time that I experience this issue, the only workaround I found is to copy past all the nodes and redo all the parameter exposition. But in the case of this one it's kind of a complex one and if someone have any idea on how to fix it I'd be glad to have some insight on how to do it.
I have no errors in substance designer, everything works nicely, it's just when I export a .sbsar and load it into painter it doesn't work, but the .SBSAR works in substance designer!
If someone from the support need the original .sbs file please send me your email and I can email it to you.
Thank you for your support!
Hello Clement,
Thanks for the file and the details.
Considering I can open the .SBSAR on my end, I'm curious to know which Substance Painter version you are using. Because an error when loading a .SBSAR file is usually due to features in the graph that are not supported in Substance Painter. For instance, if the .SBSAR contains Spline nodes, versions of Substance Painter prior to 9.0 won't be able to open it.
Best regards,