Hello,
I have been facing an issue where I am unable to achieve the same appearance for my normal map in both 3D and 2D views, despite setting it to OpenGL. Specifically, the 2D view displays the normal map inverted, resembling DirectX, while the 3D view shows the correct OpenGL normal map.
To address this, I have tried adding a Normal Invert node, which corrects the 2D view to match the OpenGL normal map. However, this inversion also affects the 3D view, causing it to display an inverted normal map. My goal is to have both the 3D and 2D views display the OpenGL normal map correctly.


